Madrigal by »Slayer. [Brutal]
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Be sure to share your feedback in the appropiate discord channel.
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Re: Madrigal by »Slayer. [Brutal]
Tested the map.
This part don't work, I try this 10min and idk if have another way for doing it.
you forgot to mark that freeze Unreal/Faily part????
This part don't work, I try this 10min and idk if have another way for doing it.
you forgot to mark that freeze Unreal/Faily part????
- DanilBest
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Re: Madrigal by »Slayer. [Brutal]
Nice map, because have bugs of freezes and corners.
Test remarkedShow
- Slayer
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Re: Madrigal by »Slayer. [Brutal]
thanks for testing
fixed the freez bug, added corner, deep drag is now longer, fixed one part, removed the throw at the finish
fixed the freez bug, added corner, deep drag is now longer, fixed one part, removed the throw at the finish
»Slayer.
- Slayer
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Re: Madrigal by »Slayer. [Brutal]
»Slayer.
Re: Madrigal by »Slayer. [Brutal]
Oh, nice!!Slayer wrote: ↑Tue Mar 27, 2018 8:36 pmhere is a clip:
https://www.youtube.com/watch?v=5fjU1MP ... e=youtu.be
The part works 100%
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Re: Madrigal by »Slayer. [Brutal]
Cool & enjoyable map to play for me and I am sure for the majority of the community. Brutal 3* imo.
BUT I do think these parts are in need of a change:
After all that easy release.
BUT I do think these parts are in need of a change:
SpoilerShow
You know how this part works, but I will explain for the strangers: Red arrows are needed edge hooks to complete this part, while grey edge hook is not needed but can be considered. Personally since this is the very first 3 - 4 edgehook part I would make this slightly easier. This part might look easy on paper but in reality it's not that easy COMPARED to the map in generall.(Might also destroy flow)
As explained above about red and grey arrows, green arrow is for the distance after speededging, as I've tested it, it's very annoying since you barely make it to the third hookthrough edge. I suggest to change the grey circle area with something better.
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