Madrigal by »Slayer. [Brutal]

Maps that have been tested.

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Madrigal by »Slayer. [Brutal]

Post by Slayer » Sat Mar 10, 2018 9:54 pm

new map
screenshot_2018-03-10_21-55-55.png
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Re: Madrigal by »Slayer. [Brutal]

Post by Slayer » Sun Mar 11, 2018 9:08 pm

Tested with Tyga.
Fixed 1 skip and 1 bug.
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Re: Madrigal by »Slayer. [Brutal]

Post by Kenzo » Sat Mar 24, 2018 12:35 pm

Tested the map.

This part don't work, I try this 10min and idk if have another way for doing it.
1.png
you forgot to mark that freeze
2.png
3.png
Unreal/Faily part????
4.png

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Re: Madrigal by »Slayer. [Brutal]

Post by DanilBest » Sun Mar 25, 2018 1:21 pm

Nice map, because have bugs of freezes and corners.
Test remarkedShow
screenshot_2018-03-25_14-08-31.png
screenshot_2018-03-25_14-09-21.png
screenshot_2018-03-25_14-09-26.png
screenshot_2018-03-25_14-11-59.png
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Re: Madrigal by »Slayer. [Brutal]

Post by Slayer » Tue Mar 27, 2018 8:32 pm

thanks for testing

fixed the freez bug, added corner, deep drag is now longer, fixed one part, removed the throw at the finish
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Re: Madrigal by »Slayer. [Brutal]

Post by Slayer » Tue Mar 27, 2018 8:36 pm

Kenzo wrote:
Sat Mar 24, 2018 12:35 pm
Tested the map.

This part don't work, I try this 10min and idk if have another way for doing it.

1.png
here is a clip:
https://www.youtube.com/watch?v=5fjU1MP ... e=youtu.be

The part works 100%
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Re: Madrigal by »Slayer. [Brutal]

Post by Kenzo » Wed Mar 28, 2018 12:40 am

Slayer wrote:
Tue Mar 27, 2018 8:36 pm
Kenzo wrote:
Sat Mar 24, 2018 12:35 pm
Tested the map.

This part don't work, I try this 10min and idk if have another way for doing it.

1.png
here is a clip:
https://www.youtube.com/watch?v=5fjU1MP ... e=youtu.be

The part works 100%
Oh, nice!! :D

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Re: Madrigal by »Slayer. [Brutal]

Post by Slayer » Sat Mar 31, 2018 10:10 pm

Added lamps
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Re: Madrigal by »Slayer. [Brutal]

Post by brokecdx » Wed Jun 20, 2018 1:38 pm

Cool & enjoyable map to play for me and I am sure for the majority of the community. Brutal 3* imo.

BUT I do think these parts are in need of a change:
SpoilerShow
You know how this part works, but I will explain for the strangers: Red arrows are needed edge hooks to complete this part, while grey edge hook is not needed but can be considered. Personally since this is the very first 3 - 4 edgehook part I would make this slightly easier. This part might look easy on paper but in reality it's not that easy COMPARED to the map in generall.(Might also destroy flow)
screenshot_2018-06-20_13-19-05.png
As explained above about red and grey arrows, green arrow is for the distance after speededging, as I've tested it, it's very annoying since you barely make it to the third hookthrough edge. I suggest to change the grey circle area with something better.
screenshot_2018-06-20_13-19-54.png
After all that easy release.

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Re: Madrigal by »Slayer. [Brutal]

Post by Slayer » Sat Jun 23, 2018 3:16 pm

added a bit hookthrough to the edges
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