Push it 2 by Welf [Solo]

Maps that have been tested.

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jao
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Re: Push it 2 by Welf [Solo]

Post by jao » Wed May 30, 2018 3:33 pm

Hm I added some explanations to every screen. It’s basicly to improve/balance the map a bit. What’s mandatory to change is my second screen (as it’s annoyingly mapped currently), the rest is at your decision, but I would strongly suggest to think about the balancing changes. They will make your map more liked/played.

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Re: Push it 2 by Welf [Solo]

Post by Azerty » Wed May 30, 2018 6:35 pm

I totally agree with Welf, the map is cleary fine for release. All parts work well with a good flow and a good imagination of parts. Very good "special" map, i really like it !
PS: Welf keep the good work 👍

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Re: Push it 2 by Welf [Solo]

Post by Welf » Wed May 30, 2018 11:56 pm

jao wrote:
Wed May 30, 2018 3:33 pm
Hm I added some explanations to every screen. It’s basicly to improve/balance the map a bit. What’s mandatory to change is my second screen (as it’s annoyingly mapped currently), the rest is at your decision, but I would strongly suggest to think about the balancing changes. They will make your map more liked/played.
Yes you added explanations, but i don't see how you played the map so i don't see, why your changes would be an improvement.

Why is it mandatory? It is my map and i want it to be like that. People will learn to play the map, i don't see a problem here. I thought about the changes and i think, that i don't need to change anything :)
I guess people will like the map, no matter if i change these parts. Some maps are even special for their "annoying" parts, so i don't understand, why it has to be "perfect". I really prefer to have it a bit annoying, that's my way to map (i am not joking). I would really like to quote an old friend named Broken: stop your "elitism", it is not usefull at all. Why would i change this little part for a release? I just don't see a reason to force this change.

edit: Okay jao if you really only want this one change and then this map gets released, i am totally finde with that. As i explained i strongly disagree, but i take that, if this gives me a release. But before that i want to hear your reason/answer to my explanation. I guess that is a fair deal :)

Thank you Azerty

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ΔWΞSƟΜΞ
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Re: Push it 2 by Welf [Solo]

Post by ΔWΞSƟΜΞ » Thu May 31, 2018 12:13 am

I wouldn't change anything either :)

I can explain why, because jao gives a shit what other people are thinking about the map, its just about him, that he likes it.
There can be 100 people who likes your map, if he dont, it will be declined ;)
Thats why I left the testing team... :)

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Ravie
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Re: Push it 2 by Welf [Solo]

Post by Ravie » Thu May 31, 2018 2:15 am

I'd like to say that hard, rage inducing parts/maps are a big part of DDNet and it should stay that way, "fun" maps with no challenging, slightly annoying parts are mostly rather boring for me, and I'm sure some other people can relate to this. Everything within reason, of course. I also don't see how moving a few blocks around could decide whether a person enjoys the map or not.
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Welf
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Re: Push it 2 by Welf [Solo]

Post by Welf » Fri Jun 08, 2018 4:51 pm

@jao i wish you could answer so i can finally get my map released.

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worstwish
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Re: Push it 2 by Welf [Solo]

Post by worstwish » Fri Jun 08, 2018 10:37 pm

if anyone else would have mapped this, it'd get released at sight but unfortunately you did it welf :(
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Re: Push it 2 by Welf [Solo]

Post by Azerty » Sat Jun 09, 2018 7:07 pm

Waiting 3 months for a map ready to be release (without modification)...

jao
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Re: Push it 2 by Welf [Solo]

Post by jao » Tue Jun 12, 2018 4:03 pm

I don't want to be rude, but even with these changes the map won't be perfect or anything to fit my "elitism". I'm giving suggestions since I believe mappers should strive to make the most out of their maps. Saying annoying parts make up a map is just a poor excuse for not being able to implement something in a nice way, so that doesn't count. Maybe some people will like the map if it's annoying, but I won't make everyone who doesn't suffer from it.

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Re: Push it 2 by Welf [Solo]

Post by Azerty » Tue Jun 12, 2018 6:27 pm

I don't think a map to be release must be fit with your "elitism", you have certainly good taste but you don't have the same to all ddracers. To me, simple/annoying part like do a jump at the start of a part is just a detail and maps shouldn't be reject for useless detail (btw that can improve your endurance). If you suffer to it, i don't think it's especially due to this part, look at your finger, he is surely broke. And if you find it like a time waste, that can increase the difference time between speedrunners. But i think a lot of people will play it for collect points, to speedrun, or just yo have fun. I had a lot of funs to play this map, indeed, it's rare to see good special map, there are not random part, all part are creative and smoothers. jao, it's great to you send some suggestions but there are maps no need, already perfect, like this one. I hope it will be release soon...

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