Push it 2 by Welf [Solo]

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meew'
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Re: Push it 2 by Welf [Solo]

Post by meew' »

hi_leute_gll wrote: Wed Apr 25, 2018 4:34 pm The structure is poorly, the design is bad. If a noname would've posted this map then they would tell him to take a look at the mapper rules, other maps and do a new map.

+11
and the shotgun mechannic was no fun in map one and yet still is cancer
911 mapping police
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Swift
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Re: Push it 2 by Welf [Solo]

Post by Swift »

Haters gonna hate
ᕙ(ಠ_ಠ)7
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Jimmy Jazz The 1st
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Re: Push it 2 by Welf [Solo]

Post by Jimmy Jazz The 1st »

What some call try harding others call training. A lot of people enjoy that kind of challenge and that mapping style.

Hard to say much when there's like 500 active players and way less who enjoy solo.
You've just been Jimmy Jazzed.
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gdin
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Re: Push it 2 by Welf [Solo]

Post by gdin »

hi_leute_gll wrote: Wed Apr 25, 2018 4:34 pm The structure is poorly
What does this even mean? This is a sort of map that's just one part after another, there isn't really a structure to adhere to. Imo the parts get more difficult as you get closer to the end, so if that's what you're referring to I think it's fine.
hi_leute_gll wrote: Wed Apr 25, 2018 4:34 pm design is bad
What's bad about it? It looks fine to me - crisp, and pleasing to look at.
hi_leute_gll wrote: Tue Apr 24, 2018 10:49 pm 100% dumb tryharding
This is also known as 'getting good' :P . My first finish took 50 minutes, and my second took 7. These are all parts that can be learned, and can be done first try with a bit of practice. Probably a 3 minute map in a good run.

I'd say 3 star, nice job Welf looks good for release)
brokecdx
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Re: Push it 2 by Welf [Solo]

Post by brokecdx »

Nicely done, good to learn reversed shotgun physics, pretty design and good built parts for average to above average players. Would like to see it live.
Welf
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Re: Push it 2 by Welf [Solo]

Post by Welf »

Still waiting for a test.
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ΔWΞSƟΜΞ
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Re: Push it 2 by Welf [Solo]

Post by ΔWΞSƟΜΞ »

Heyho Welf :3

Gameplay:
Looks pretty cool, I had fun while playing it.

Design:
Looks fine for me, just, ... I dont like the color of the hookables but thats just my opinion. :)



Map is in my eyes definitly releasable.
Also I didn't found any bugs or cheats!

Ready for release as 3* solo ;)
Welf
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Re: Push it 2 by Welf [Solo]

Post by Welf »

Thank you for your test. Well and thanks to the others, who gave me positive Feedback, i really appreciate that.
jao
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Re: Push it 2 by Welf [Solo]

Post by jao »

TestShow
1: I would turn the marked teles into unhook to make the last shot a little less hard
1: I would turn the marked teles into unhook to make the last shot a little less hard
screenshot_2018-05-29_17-46-56.png (259.06 KiB) Viewed 70217 times
2: You should change this. It's annoying to run into left tele after being ported to the TO-tele and it's somewhat tight there in general so it doesn't 'flow' well.
2: You should change this. It's annoying to run into left tele after being ported to the TO-tele and it's somewhat tight there in general so it doesn't 'flow' well.
screenshot_2018-05-29_17-47-04.png (300.42 KiB) Viewed 70217 times
3: I would change the start as it kinda feels weird. There is a small skip (red arrows), but it could be nice as an alternative way so your decision if you want to keep it or not.
3: I would change the start as it kinda feels weird. There is a small skip (red arrows), but it could be nice as an alternative way so your decision if you want to keep it or not.
screenshot_2018-05-29_17-47-11.png (298.46 KiB) Viewed 70217 times
4: Snail's suggestions to make the parts a bit easier. However, I would completely change tele-5 part. It doesn't really fit to the rest imo.
4: Snail's suggestions to make the parts a bit easier. However, I would completely change tele-5 part. It doesn't really fit to the rest imo.
pushit2.png (168.82 KiB) Viewed 70217 times
Welf
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Re: Push it 2 by Welf [Solo]

Post by Welf »

Unless you explain me, why i need to change these parts for a release, i don't want to change anything. I don't really understand why you suggest these small changes. I am totally fine with a map, that is just a little little bit clunky, there is still enough "flow" from my perspective.

3: I thought about that skip, but i didn't manage to do it, i am fine with that. I could add these weapon block tiles, but i think the cheat is somewhat interesting.

edit: thanks for the test :)
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