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Сomplain by Nyanto [Solo]

Posted: Mon Feb 26, 2018 5:57 am
by Swift
A new, pretty tricky map.
Screens:
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Map:

Re: Сomplain by Nyanto [Solo]

Posted: Tue Feb 27, 2018 4:37 pm
by meew'
what a design recycler ive already showed you on kog this is buggy

Re: Сomplain by Nyanto [Solo]

Posted: Sun Apr 22, 2018 2:24 pm
by Swift
did meew's thing

Re: Сomplain by Nyanto [Solo]

Posted: Thu May 03, 2018 9:46 pm
by ScReeNy
Pretty tricky map, but i like how the most risky stuff is at start.

I might found a skip, but i couldnt do it without help. Maybe u can try by your own. I did Rocketjump on edge followed by triple rocket to the left which is pretty hard to reach(i could without killtiles and walking too much). And of cause go finish.
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Re: Сomplain by Nyanto [Solo]

Posted: Fri May 04, 2018 12:23 am
by Swift
Oh yes, you're right, thanks. I think it is doesnt worth to do, but anyway)

Re: Сomplain by Nyanto [Solo]

Posted: Fri May 11, 2018 10:38 pm
by maggi323
Liked the map and didn't find any real bugs (some corners are inconsistent, but maybe it's better for the design like that)

Re: Сomplain by Nyanto [Solo]

Posted: Sat May 19, 2018 7:41 pm
by jao
Sorry for the late response, but we decided to not release the map.

I like the overall concept, but the parts are simply not interesting enough (e.g. the dj refill parts) and often rather annoying (e.g. first shotgun part). That it's (almost) completely faily doesn't help either. Also, the kill design is sometimes easily confusable with unhook design.

Good luck with your next map :)

Declined
Сomplain by Nyanto

Re: Сomplain by Nyanto [Solo]

Posted: Sat May 19, 2018 8:29 pm
by Swift
Thank you.