Сomplain by Nyanto [Solo]
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- Swift
- Posts: 230
- Joined: Tue May 31, 2016 9:19 pm
- Location: Venice Beach
- Player profile: Nyanto
- Clan: NVMI
Сomplain by Nyanto [Solo]
A new, pretty tricky map.
Screens:
Map:
Screens:
SpoilerShow
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Re: Сomplain by Nyanto [Solo]
what a design recycler ive already showed you on kog this is buggy
911 mapping police
- Swift
- Posts: 230
- Joined: Tue May 31, 2016 9:19 pm
- Location: Venice Beach
- Player profile: Nyanto
- Clan: NVMI
Re: Сomplain by Nyanto [Solo]
did meew's thing
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- ScReeNy
- Posts: 7
- Joined: Sun Apr 24, 2016 9:25 pm
- Location: Germany
- Player profile: ScReeNy
- Clan: ravage.
Re: Сomplain by Nyanto [Solo]
Pretty tricky map, but i like how the most risky stuff is at start.
I might found a skip, but i couldnt do it without help. Maybe u can try by your own. I did Rocketjump on edge followed by triple rocket to the left which is pretty hard to reach(i could without killtiles and walking too much). And of cause go finish.

I might found a skip, but i couldnt do it without help. Maybe u can try by your own. I did Rocketjump on edge followed by triple rocket to the left which is pretty hard to reach(i could without killtiles and walking too much). And of cause go finish.
SpoilerShow

- Swift
- Posts: 230
- Joined: Tue May 31, 2016 9:19 pm
- Location: Venice Beach
- Player profile: Nyanto
- Clan: NVMI
Re: Сomplain by Nyanto [Solo]
Oh yes, you're right, thanks. I think it is doesnt worth to do, but anyway)
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- Complain.map
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Re: Сomplain by Nyanto [Solo]
Sorry for the late response, but we decided to not release the map.
I like the overall concept, but the parts are simply not interesting enough (e.g. the dj refill parts) and often rather annoying (e.g. first shotgun part). That it's (almost) completely faily doesn't help either. Also, the kill design is sometimes easily confusable with unhook design.
Good luck with your next map
I like the overall concept, but the parts are simply not interesting enough (e.g. the dj refill parts) and often rather annoying (e.g. first shotgun part). That it's (almost) completely faily doesn't help either. Also, the kill design is sometimes easily confusable with unhook design.
Good luck with your next map

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Сomplain by Nyanto
Сomplain by Nyanto
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