Nincorn by Ninjed and Im 'corneum [Dummy]

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jao
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Joined: Wed Jul 06, 2016 1:18 pm

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by jao »

Im 'corneum's maps were suspended from testing for 1 month, that's why this map was pushed back. Nevertheless, I'm aware of mappers being unhappy about the current testing system. I will try to find a fair solution that benefits everyone.
Im 'corneum
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Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Im 'corneum »

kind of weird that ninjed had to wait a month too
reply to this post or your mom will die in her sleep tonight
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meew'
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Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by meew' »

hello, cool map i had fun in my playtrough
i didnt look for bugs but pointed im corneum 2 things out he promised me to fix
911 mapping police
Ninjed
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Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Ninjed »

fixed 11 cp
Nincorn.map
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jao
Posts: 1274
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Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by jao »

Approved the map.
TestShow
1. Red: TO-teles next to edges should be moved as it's annoying to get ported and run of the platform. (On the whole map)<br />Yellow: These teles should be removed so that you can swing the dummy more far under the platform.
1. Red: TO-teles next to edges should be moved as it's annoying to get ported and run of the platform. (On the whole map)
Yellow: These teles should be removed so that you can swing the dummy more far under the platform.
screenshot_2018-05-09_13-34-59.png (178.25 KiB) Viewed 8080 times

2. You should add walljump here to make the hammer more convenient.
2. You should add walljump here to make the hammer more convenient.
screenshot_2018-05-09_13-35-18.png (250.38 KiB) Viewed 8080 times

3. This swing doesn't flow/play well.
3. This swing doesn't flow/play well.
screenshot_2018-05-09_13-37-08.png (223.32 KiB) Viewed 8080 times

4. This plays somewhat choppy. Also, using hookblockers to force the edge is a bit lame. If you manage to implement hookblockers well, you should also mark it properly.
4. This plays somewhat choppy. Also, using hookblockers to force the edge is a bit lame. If you manage to implement hookblockers well, you should also mark it properly.
screenshot_2018-05-09_13-40-49.png (257.05 KiB) Viewed 8080 times

5. Red: There should be an individual CP with TO-tele here so that you don't have to run all the way rigth after failing.<br />Yellow: There should be a way to recover the dummy if he lies here.
5. Red: There should be an individual CP with TO-tele here so that you don't have to run all the way rigth after failing.
Yellow: There should be a way to recover the dummy if he lies here.
screenshot_2018-05-09_13-43-03.png (178.77 KiB) Viewed 8080 times

6. You can fall into here and get CP 11.
6. You can fall into here and get CP 11.
screenshot_2018-05-09_13-43-06.png (117.11 KiB) Viewed 8080 times

7. Hook-tele can be skipped. Just go on the right platform and then left.
7. Hook-tele can be skipped. Just go on the right platform and then left.
screenshot_2018-05-09_13-43-21.png (202.37 KiB) Viewed 8080 times

8. Red: The door doesn't necessarily align with the hole, thus it's possible to fail on the edge.<br />Yellow: Is this supposed to be a hook through the edge?
8. Red: The door doesn't necessarily align with the hole, thus it's possible to fail on the edge.
Yellow: Is this supposed to be a hook through the edge?
screenshot_2018-05-09_13-45-02.png (183.6 KiB) Viewed 8080 times

9. If you fall into here while your dummy is on CTO-18, you're dead.
9. If you fall into here while your dummy is on CTO-18, you're dead.
screenshot_2018-05-09_13-49-55.png (257.09 KiB) Viewed 8080 times

10. There should be a warning on the last part, people won't expect a part to be faily.
11. CP 5 - CP 8 is too easy compared to the rest. Also, CP 9 is really lame.
Ninjed
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Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Ninjed »

I hope now it's better.
About last part, i think in such hard map they first will look what to do and how to do before, so no real reason to warn them, also didn't got about cp 18, it's very hard to fail like this, it's will very dumb boi who do dat :D or explain me how to prevent dat
Nincorn.map
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triki
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Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by triki »

SpoilerShow
1 move to tp < cuz need 3 hammer then u can start part.
2 put here unfrezze
3 move tp < like on skrin
4 add tele for back up
5 ipmrove for more strong drag
6 add unfrezze
7 move tele > . Some ppl can fall into frezze(ye it is hard but possible.)
10 add setting for server (off drag)
11 move to tele < < < no waste time for ppl(i tihnk this part borken cuz people will be confused) i remapped this part(look files).
12 ez skip. need more up hole. or down ground
13 unbalanced part .do not make the bulging door. But i think it is still ez part.
14 skip way.doing 5 times out of 10 (im noob , pro do it 9/10)
thats all ty for map.
nincorn10.PNG
nincorn10.PNG (924.05 KiB) Viewed 7925 times
nincorn9.PNG
nincorn9.PNG (528.74 KiB) Viewed 7925 times
nincorn8.PNG
nincorn8.PNG (1.09 MiB) Viewed 7925 times
nincorn7.PNG
nincorn7.PNG (903.19 KiB) Viewed 7925 times
nincorn2.PNG
nincorn2.PNG (843.97 KiB) Viewed 7925 times
nincorn1.PNG
nincorn1.PNG (1.11 MiB) Viewed 7925 times
[mod=jao]Put everything in a spoiler since it's quite a lot images[/mod]
Attachments
Nincorn.map
remapped 11 cp
(796.29 KiB) Downloaded 151 times
jao
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Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by jao »

TestShow
1: Move the TO-tele one to the left
1: Move the TO-tele one to the left
screenshot_2018-05-25_14-42-08.png (275.01 KiB) Viewed 7868 times
2: Extend this further so there is absolutely no chance to skip startline
2: Extend this further so there is absolutely no chance to skip startline
screenshot_2018-05-25_14-42-11.png (146.38 KiB) Viewed 7868 times
3: Part looks unfaily but this spot can easily lead to fail if you accidentally go against the block above
3: Part looks unfaily but this spot can easily lead to fail if you accidentally go against the block above
screenshot_2018-05-25_14-42-35.png (273.96 KiB) Viewed 7868 times
4: Entity bugs
4: Entity bugs
screenshot_2018-05-25_14-43-05.png (1.13 MiB) Viewed 7868 times
5: Bouncing off the dummy can fail you on the edge. Maybe add a speeder where the dummy lays to move it a bit left.
5: Bouncing off the dummy can fail you on the edge. Maybe add a speeder where the dummy lays to move it a bit left.
screenshot_2018-05-25_14-43-27.png (295.4 KiB) Viewed 7868 times
6: Entity bug
6: Entity bug
screenshot_2018-05-25_14-48-21.png (1.03 MiB) Viewed 7868 times
7: I still think you should improve the start of CP-10 part as it doesn't play well and might be annoying
8: Please add unfreeze on TO-teles itself. Even if there are 2 possible TO-teles, it might happen that you get ported to the same one as your dummy.
9: No part in the map is faily in the same way the last part is, so no one will expect it to be faily. Hence add the warning please.
Ninjed
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Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Ninjed »

Thanks, fixed everything.
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Ninjed
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Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Ninjed »

Fixed switch, thanks to shawn
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