Maps that have been tested.
Experienced players wont suffer, this map is not meant to be played by lower skilled players, thats why it's insane.jao wrote: ↑Sun Apr 01, 2018 8:57 pmWell I don't think the map is worth to release.
There are some good ideas, but you mostly overdid it. It often feels like certain parts are very faily/long/tigth just so that they are super hard. This leads to frustrating gameplay. You might have thought that it provides, what for you might be most important, a challenge but the main goal should be that a map is fun to play. Also, some parts/ideas are straight up copied from other maps.. Some parts are poorly made harder by adding basic edgehooks.. The noob-filter isn't really inviting.
For your next maps you should try to have parts at a reasonable failiness that aren't excessively long. Parts should be fun to play, not make players suffer.
I would also suggest that you, as a mapping begginer, start with making easier maps to get into mapping.
I did not straight up copied parts from other maps, I dont know where you got this from.
"certain parts are very faily/long/tigth" Can u clearify what parts exactly you mean.
It is very simple to complete the first solo to enter the map, but thats exactly why you call it noob-filter because this map is intended to be Insane and not Novice.
Your whole text seems to me like you didn't play the map and just went through it with spec. Just absurd.
I would appreciate if we can test it together and you explain me your critizism on the map so i can follow you better or you add screenshots.
With that being said I dont understand why it's declined.
- Posts: 2532
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: hi_leute_gll
- Mapper profile: hi_leute_gll
- Clan: iMTG
I wanted to explain to you, but sadly you ban everyone from your server. Seems like you aren't interested in reasons for the decline.
.hi._.leute._.gll. | iMTGmember
Users browsing this forum: No registered users and 1 guest