run_jeoparadize by N9mkOik & Nyanto [Race]

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Deeper
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Deeper »

Nice map, it will be good challenge for professionals :D
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you using this layer? Just in it there is no mapres
you using this layer? Just in it there is no mapres
screenshot_2018-02-13_16-59-22.png (173.19 KiB) Viewed 3568 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by N9mkOik:D »

Upd
Kto-to petux
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run_jeopardize.map
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by haisito! »

"barely anyone can do the map, so lets look for every single design bug instead"
:^)
jao
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by jao »

Going on edges to get double-jump back shouldn't be a thing in Race maps. Some parts seem way to long. The double-grenades in part 3 are copied from run_2rockets maps. The gores parts are Fly to the legends-like, I don't know if so much 1-tile gores should be in a Race map.
Overall the map is pretty poorly made, not clean at all. Design looks really rushed, structure in general looks scrawled. Some spots are weirdly tight, some parts look like they are just there to make the map longer/harder ("fillers").

Of course there are a few good ideas, but it doesn't look like you put much effort into the map. I would like to have more opinions (from good racers preferably).

Btw there is a spelling error in the name of the map file.
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by N9mkOik:D »

I understand that you're not particularly good at Race maps, but thanks for the test jao.
Change 3 part no problem triple rockets on the wall.
Delete parts gores no problem.
Delete edge no problem
xD
Netherman:
If you go to 2:47 in the video, that part does not look fun to me. Reminds me a bit of fly to the legends.
The last part also looks kinda annoying, but I'd guess that it is intended that this part is a bit harder.
all other part are good imo.
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Syltoox »

run_antibuguse2
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Swift »

N9mkOik:D wrote: Wed Feb 21, 2018 5:21 pm I understand that you're not particularly good at Race maps, but thanks for the test jao.
Change 3 part no problem triple rockets on the wall.
Delete parts gores no problem.
Delete edge no problem
xD
Netherman:
If you go to 2:47 in the video, that part does not look fun to me. Reminds me a bit of fly to the legends.
The last part also looks kinda annoying, but I'd guess that it is intended that this part is a bit harder.
all other part are good imo.
I think we have to do all parts shorter and not so tricky.
This map must be a real challenge, but should'd be as hard as "antibuguse"
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by Ravie »

Making simple parts extremely precise to do is never a good way to make your map more challenging.
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Re: run_jeoparadize by N9mkOik & Nyanto [Race 5*]

Post by N9mkOik:D »

I don't know about you , but I still like it)xD
I only removed one corner that annoyed me.
Attachments
Part3.demo
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Re: run_jeoparadize by N9mkOik & Nyanto [Race]

Post by jao »

I'm strongly against releasing unless you raise the overall quality.
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