Guilty by whý [Dummy]

Maps that have been tested.

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whý
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Joined: Tue Feb 06, 2018 11:32 pm
Player profile: whý
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Guilty by whý [Dummy]

Post by whý »

So here is the map
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Guilty.map
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Kenzo
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Re: Guilty by whý [Dummy]

Post by Kenzo »

I tested your map, it's short, I'll give you some suggestions :D

SpoilerShow
Dummy can take sg and can help later.
screenshot_2018-02-09_12-15-08.png
if you remove this, the part could be more friendly :D
screenshot_2018-02-09_12-15-52.png
this is unnecessary
screenshot_2018-02-09_12-17-57.png
add entities off
screenshot_2018-02-09_12-21-00.png
add hookthrough plz
screenshot_2018-02-09_12-25-14.png
legthen tele and add corners
screenshot_2018-02-09_12-26-11.png
add corner
screenshot_2018-02-09_12-26-29.png
this part looks ugly i think you can do better
screenshot_2018-02-09_12-26-55.png
if dummy have shotgun you can did the part only with hammer
screenshot_2018-02-09_12-27-30.png
delete this freeze
screenshot_2018-02-09_12-27-41.png
this buttons are weird
screenshot_2018-02-09_12-28-06.png
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screenshot_2018-02-09_12-15-52.png

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meew'
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Re: Guilty by whý [Dummy]

Post by meew' »

the bg is a poor copy from dizzy lol
911 mapping police

whý
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Re: Guilty by whý [Dummy]

Post by whý »

Kenzo wrote:
Fri Feb 09, 2018 4:59 pm
Dummy can take sg and can help later.
If i change sv_deepfly option, will it work as expected?
Kenzo wrote:
Fri Feb 09, 2018 4:59 pm
if you remove this, the part could be more friendly :D
Tbh, i dont find it unfriendly since it perfectly works with jump at the top
Kenzo wrote:
Fri Feb 09, 2018 4:59 pm
if dummy have shotgun you can did the part only with hammer
This part is expected to be done only with hammer oO

And i feel like switch buttons work, i tested it a few years ago xd

Ty for your remarks. I will fix other places soon ;)
SpoilerShow
and the bg :evil:

jao
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Re: Guilty by whý [Dummy]

Post by jao »

Overall this map is not very well made: Lame structure, mostly basic parts, too tight spaces, weird constructions and also the poorly stolen design. I guess it's your first map so it's okay. Don't worry, your maps and skills will improve with time.

Some particular flaws:
  • Starting is a bit annoying as you have to switch to dummy to deep him - both tees should spawn in the same range in the start-room
  • First part is too confusing/faily. People will be annoyed and stop playing.
  • Stuff like the 1-tile-hole in CP-4 part is just annoying time waste, not a challenge or anything
  • When the team-size is restricted, there should only be as many TO-teles as needed (so in this case 2 when both tees could be teleported and 1 if they are seperated). Also, TO-teles should be 1 tile above the ground, not in the middle of the air. You should add unfreeze directly on the TO- or FROM-tele, not on the ground under it.
I think the gameplay is a bit too boring for its difficulty, however, an easier version with similar concept could be fine. You should take some more time for mapping and testing to make the most of your ideas. It's helpful to look at good maps to understand what makes them and good mapping practice up. You may also find useful help in our Tutorial Section.
If you can't make a good design on your own, ask someone else. Don't rip off other's designs without their permission, please.

Good luck with your next map :)

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