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Re: Equivalent Exchange 2 by Hidden-Ezio Dummy 4*

Posted: Wed Feb 21, 2018 4:05 am
by Ninjed
Hidden-Ezio wrote:
Tue Feb 20, 2018 10:50 pm
Y I know... guest part used that wasnt sure what was mapped with that so I didnt delete it.
Switch on ya brain pls.

Re: Equivalent Exchange 2 by Hidden-Ezio Dummy 4*

Posted: Mon Feb 26, 2018 5:51 pm
by Hidden-Ezio
fixed

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Posted: Tue Mar 06, 2018 7:41 pm
by jao
TestShow
screenshot_2018-03-06_19-27-29.png
1: There is unhook design behind the hookthrough one.
screenshot_2018-03-06_19-27-58.png
2: Can't read the text well and it isn't obvious at all. Maybe also add an entities-off-sign under the text so that it's noticeable.
screenshot_2018-03-06_19-32-48.png
3: Can't see finish very well.
screenshot_2018-03-06_19-35-08.png
4: Going on this edge to regain double-jump is pretty annoying and "stupid faily" IMO (but maybe that's just me being too bad).
5: You wiped out the startline.

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Posted: Fri Mar 09, 2018 6:01 pm
by Hidden-Ezio
fixed the screens

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Posted: Tue Mar 20, 2018 1:58 pm
by jao
TestShow
  1. Startline is still not recovered
  2. The entities-off-sign before FROM-tele 3 doesn't help if you play with design and the text is still hardly readable. I'd suggest to add a little arrow and give more contrast to the text color.
  3. screenshot_2018-03-20_13-48-46.png
    You can take the dummy down this way, wich may also make the jump through the freeze easier as you can slow down and be more precice by hooking the dummy. Not sure if you want to prevent that though.
  4. screenshot_2018-03-20_13-44-13.png
    I would remove the red-marked unfreeze marking or make it symmetrical.
    Also, IMO the neon green isn't much of a pleasant color :D

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Posted: Tue Mar 27, 2018 7:51 pm
by destin
So seems like ezio is lost, I looked at your points jao and tried to fix them.
The skip you found was intended by Ezio.
Equivalent Exchange 2.map
(318.81 KiB) Downloaded 8 times

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Posted: Thu May 03, 2018 12:32 am
by jao
We decided to approve this map. Did another test so here are a few remarks.
TestShow
screenshot_2018-05-03_00-22-19.png
1: This kill tile is more annoying than valuable for gameplay or anything. No reason to reduce space here.
screenshot_2018-05-03_00-23-00.png
2: Are these kill tiles really necessary? All they do is disturbing flow.
screenshot_2018-05-03_00-23-21.png
3: These kill tiles should be removed, failing the throw shouldn't be that punishing.
I know you added a more obvious text, but any information in the design should be readable, no matter how important it is (might as well get rid of it now).

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Posted: Fri May 04, 2018 8:24 pm
by Hidden-Ezio
fixed

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Posted: Sat May 05, 2018 3:20 am
by jao
Removed the enitites-off-sign below FROM-3 as it became superfluous.

Ready for Release
Equivalent Exchange 2 by Ezio
Dummy ★★★★✰