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nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 5:53 pm
by Im 'corneum
i mapped it like i would imagine another adragaline perhaps. idk dont misunderstand, no parts are stolen and i changed the stolen design and obviusly the name.

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 6:05 pm
by Ravie
Grass, unhooks are still the same + no map should be close to 2mb big :s

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 6:12 pm
by Im 'corneum
Ravie wrote: Fri Jan 26, 2018 6:05 pm Grass, unhooks are still the same + no map should be close to 2mb big :s
oh i forgot the grass x( sorry. i didnt steal the unhookable tho o.O and i cant help it, my maps are always waaay too big idk

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 7:01 pm
by RayB.
Im 'corneum wrote: Fri Jan 26, 2018 5:53 pm idk dont misunderstand, no parts are stolen and i changed the stolen design and obviusly the name.
What a bad lie :D. Grass is ripped, bg filter is ripped and even the ugly big cloud of the bg is ripped.
One tip: delete some of the 700 envelopes to be more convincing.

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 7:08 pm
by Im 'corneum
RayB. wrote: Fri Jan 26, 2018 7:01 pm
Im 'corneum wrote: Fri Jan 26, 2018 5:53 pm idk dont misunderstand, no parts are stolen and i changed the stolen design and obviusly the name.
What a bad lie :D. Grass is ripped, bg filter is ripped and even the ugly big cloud of the bg is ripped.
One tip: delete some of the 700 envelopes to be more convincing.
well yeah if you put it like that then i also stole from the teewordls developers because i used generic unhookable. and is colour now copyrighted?

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 7:08 pm
by hi_leute_gll
Your maps are often big because you embed huge tilesets while using only parts of them. You use only one of the four unhooks in generic_clear, so you could save 3/4 of this mapres. I saw something similar on Cartoon 2, as well.

On the other hand the sky-pic is 1.2 MB itself. That is way too much for a simple background-graphic.

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 7:28 pm
by RayB.
Im 'corneum wrote: Fri Jan 26, 2018 7:08 pm well yeah if you put it like that then i also stole from the teewordls developers because i used generic unhookable. and is colour now copyrighted?
What is this logic? The main teeworlds tilesets are free to use while you stole a design of a leaked map so you can rls a walmart version of Adragline with a walmart version of the real design. Idk why colors shouldn't be copyrighted especially when u just copy pasted a quad which u didn't create and neither choose the color for it.

When you already map your maps in 5min you could invest 10min to make a design..

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 7:43 pm
by Silex
RayB. wrote: Fri Jan 26, 2018 7:28 pm
Im 'corneum wrote: Fri Jan 26, 2018 7:08 pm well yeah if you put it like that then i also stole from the teewordls developers because i used generic unhookable. and is colour now copyrighted?
What is this logic? The main teeworlds tilesets are free to use while you stole a design of a leaked map so you can rls a walmart version of Adragline with a walmart version of the real design. Idk why colors shouldn't be copyrighted especially when u just copy pasted a quad which u didn't create and neither choose the color for it.

When you already map your maps in 5min you could invest 10min to make a design..
Word.

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 8:00 pm
by Im 'corneum
alright ladies, here you have the new design. i removed the all so holy and unique quad filter. and the big BG also changed the unhook ©colour™ (all rights reserved)
can someone now test the actual map and not bitch about the design that nobody ever sees?

Re: nora by Im 'corneum [Dummy 3-4*]

Posted: Fri Jan 26, 2018 9:17 pm
by Im 'corneum
here is a playthrough/howto
[BBvideo=560,315]https://www.youtube.com/watch?v=jdpVr5U ... e=youtu.be[/BBvideo]