Inovation by texnonik 2 player 1 dummy map !

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texnonik
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Inovation by texnonik 2 player 1 dummy map !

Post by texnonik »

Image

I was creating this since 2016 .
First its was 2 player map then i thinked about 3 create idea and tryed to change everythink in it to make it for 2p1d ,
but actually i give up and started over again , with this so long i explored many thinks , have more intresting ideas for other maps !
Would like to test this map again because its 2 player map i cant test alone it , maybe there is not possible parts but i am not sure !
I want finnaly post it to stop working on this map !
MSG me in ddnet discord if someone interested in somethink !
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Ravie
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by Ravie »

2 Players 1 dummy sounds interesting :)
Image
Silex
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by Silex »

Finally someone who's using this idea :D
kickeoz
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by kickeoz »

Not inovation, Handify by Aoe and triplefly by Spyker have it
Welf
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by Welf »

It can still be an "inovation", since it is rather used in triplefly/fly parts. "Normal" parts with 2 players and one dummy are something new lol.
Maybe rename into "innovation"?
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texnonik
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by texnonik »

Welf wrote: Fri Jan 26, 2018 2:48 pm It can still be an "inovation", since it is rather used in triplefly/fly parts. "Normal" parts with 2 players and one dummy are something new lol.
Maybe rename into "innovation"?
While i was creating it i get inspired from many players , maps and from other games to create , also i have some ideas FOR Very cool map ! That is more intresting gameplay then this 2players i have realy good ideas and just some (3) ideas of parts will be like but i want actually create it with some one else !
Thank you all of you for this comments ! Love you guys !
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meew'
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by meew' »

this idea aint new at all look up archive for a map namend Berryland by Iparano its a really nice map but hi leute rejected it so basically what im saying if you release this, release berryland too

btw reowork design texnonik

edit:
here is the map thread
viewtopic.php?f=12&t=2718&hilit=Berryland
it may need some reworks tho i think
911 mapping police
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texnonik
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by texnonik »

meew' wrote: Sat Jan 27, 2018 6:00 pm this idea aint new at all look up archive for a map namend Berryland by Iparano its a really nice map but hi leute idiot rejected it so basically what im saying if you release this, release berryland too

btw reowork design texnonik

edit:
here is the map thread
viewtopic.php?f=12&t=2718&hilit=Berryland
it may need some reworks tho i think
Never played it , right now will look it !
jao
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by jao »

The idea is good but, sadly, you didn't implement it very well.
You said it yourself:
texnonik wrote: Thu Feb 01, 2018 6:03 pm but now i actually think that my idea is not fully made , its should be every single part using 2p all time not in some moments
What you made is a normal map where most of the time one player does a normal part and the other one either waits or does a solo part until it's his turn. If they have to actually work together, one guy does a normal drag part and the other guy just hooks the dummy down for a second.

The general map concept is that players open laser doors to progress. While it's okay that parts rely on switches to prevent cheats or to make certain ideas possible, not every part should consist of it and especially not when it's possible to map it without the need of it.

Also, the drag parts are mostly very simple "ddmax" (long, basic and repetitive) ones with a few edgehooks. Parts should be somewhat creative, not too long and you shouldn't overuse edgehooks.
The tune-zones are rather annoying (I doubt a lot people would even attempt the map because of the first part).
In general the map is too tight, it doesn't feel comfortable to play.

Some parts have cool ideas, but even those are implemented several times and feel repetitive.

So overall the map doesn't meet our quality standards. If you want to make a 2-player-1-dummy-map, you should focus on the teamwork aspect rather than making a normal drag map for 3 players. It misses the point of such concept.

As a sidenote: Maps that mostly consist of "ddmax" parts won't be accepted in general.
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texnonik
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Re: Inovation by texnonik 2 player 1 dummy map !

Post by texnonik »

jao wrote: Mon Feb 12, 2018 1:34 pm The idea is good but, sadly, you didn't implement it very well.
You said it yourself:
texnonik wrote: Thu Feb 01, 2018 6:03 pm but now i actually think that my idea is not fully made , its should be every single part using 2p all time not in some moments
What you made is a normal map where most of the time one player does a normal part and the other one either waits or does a solo part until it's his turn. If they have to actually work together, one guy does a normal drag part and the other guy just hooks the dummy down for a second.

The general map concept is that players open laser doors to progress. While it's okay that parts rely on switches to prevent cheats or to make certain ideas possible, not every part should consist of it and especially not when it's possible to map it without the need of it.

Also, the drag parts are mostly very simple "ddmax" (long, basic and repetitive) ones with a few edgehooks. Parts should be somewhat creative, not too long and you shouldn't overuse edgehooks.
The tune-zones are rather annoying (I doubt a lot people would even attempt the map because of the first part).
In general the map is too tight, it doesn't feel comfortable to play.

Some parts have cool ideas, but even those are implemented several times and feel repetitive.

So overall the map doesn't meet our quality standards. If you want to make a 2-player-1-dummy-map, you should focus on the teamwork aspect rather than making a normal drag map for 3 players. It misses the point of such concept.

As a sidenote: Maps that mostly consist of "ddmax" parts won't be accepted in general.
Yes ! Too long time i was creating this map ... :( so sad :( after you i read all i am thinking and trying to see it is my map is so actually bad , ideas are good but gameplay . I right now was wathing the map and actally there are just some parts good of 2players playing at once ( almost ) but it would be a lot better if example one guy drag dummy other need to get other place while he is draging and drag dummy then other player need to get somewhere else to get dummy this is somethink like 2 p 1 d ... . But can i take from this map parts to make new map ?
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