Re: MoonShine by QuiX [Brutal 2 or 3*]
Posted: Fri Feb 09, 2018 4:31 am
This map has a lot of good ideas but also needs a lot of work to be releasable. Some major problems:
If you feel motivated to refine this map, my suggestion would be to take some time and come up with ideas for parts to replace or dramatically improve most of the parts I marked with red. However, you might also want to just start from scratch and recreate the map with a cleaner structure/mapping style and take only the best parts from the current map.
- Unbalanced parts - the difficulty and failiness fluctuates too much among the parts. Some parts seem so easy that they could be fillers, even though they really shouldn't be.
- Map structure - The parts are not well connected (they do not flow naturally into each other). Over-usage of teleporters both within parts and between parts contributes to this.
- Mapping style - There are a lot of parts in this map that have great ideas but just aren't implemented well. Relying on a lot of "special tiles" (e.g. dragging lasers, speeders, endless hook, teleporters, weapons, stoppers) can actually be really unpleasant for players, since it makes it difficult to look at a part and intuitively understand how it works. I think it's best to rely on the simplest, most obvious way to implement a part, so that your parts can be cleaner and easier to understand for players.
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