nullptr.sg by Shishigami [Solo 2*]

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Shishigami
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nullptr.sg by Shishigami [Solo 2*]

Post by Shishigami »

I liked the sg solo part in nullptr so I made a spin-off
    • Solo 2-3*
    • Shotgun only
    • Not failable
    • Short (roughly 1min 30s)
    [BBvideo=640,360]https://www.youtube.com/watch?v=m7iJyvN ... e=youtu.be[/BBvideo]

    (Theres a small entity bug at 0:43 but I fixed it already)

    Hope you enjoy and please post feedback :)
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    N9mkOik:D
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by N9mkOik:D »

    I got a lot of fun with this map part is very interesting , not even know to complain about)
    I think it deserves a release
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by Swift »

    maps with sgun are boring, nothing new, uncreative.
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by N9mkOik:D »

    They are always boring, but why not?
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by Soapy Sandwich »

    Not a fan of shotgun at the best of times but this map looks pretty cool.
    Seems to constantly be throwing different interesting ways to use shotgun. :)
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by Shishigami »

    Added hookables to cp 6 for better flow
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by Freezestyler »

    Tested with <BµmM>.
    Pretty good map, rather 3* than 2*.
    Fix the following Screenshots and it should be pretty much ready to Release.
    SpoilerShow
    Those SG's were pretty annoying.
    Those SG's were pretty annoying.
    screenshot_2018-02-02_18-48-05.png (721.4 KiB) Viewed 5225 times
    The attachment screenshot_2018-02-02_18-48-05.png is no longer available
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    Shishigami
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by Shishigami »

    Freezestyler wrote: Fri Feb 02, 2018 7:03 pm Fix the following Screenshots and it should be pretty much ready to Release.
    Try again
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by jao »

    I made some changes, hope you're fine with them:
    • Made tele marking a bit lighter and changed some tele styles
    • Moved CTO-teles on the ground
    • Made CP marking 1 tile larger
    • Reduced file size a bit
    • Removed unused envelopes
    SpoilerShow
    Going up here is harder than the rest. If you make it easier, it could be a 2* map.
    Going up here is harder than the rest. If you make it easier, it could be a 2* map.
    screenshot_2018-02-26_20-57-32.png (344.4 KiB) Viewed 5061 times
    You can go directly up without swinging
    You can go directly up without swinging
    screenshot_2018-02-26_20-57-25.png (333.01 KiB) Viewed 5061 times

    The map should be nice to speed-run so you might want to add some time-CPs
    Do you want people to skip the normal way at the start or why is there an unmarked startline? You should either mark or remove it :)
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    Re: nullptr.sg by Shishigami [Solo 2*]

    Post by Shishigami »

    Removed the second startline and added time CPs

    I don't really want to change the screens, unless you can think of a way to make first screen easier without changing it fundamentally?
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