Lifture by Cor [Solo]

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Cor
Posts: 15
Joined: Sun May 14, 2017 7:55 am
Player profile: https://ddnet.tw/players/Cor/
Clan: flawLess

Lifture by Cor [Solo]

Post by Cor »

Hey, I just made another solo map and I hope to see it on the servers soon :) .
Huge thanks to RayB. for helping me with the design!

I hope you will enjoy it!
Attachments
Lifture.map
(235.71 KiB) Downloaded 113 times
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Swift
Posts: 230
Joined: Tue May 31, 2016 9:19 pm
Location: Venice Beach
Player profile: https://ddnet.tw/players/Nyanto/
Clan: NVMI

Re: Lifture by Cor [Solo]

Post by Swift »

very good map, i engoyed playing this. The first parts are pretty faily/hard, and everything else is interesting and tricky.
Everything pretty easy. I spent 18 mins on it.
ᕙ(ಠ_ಠ)7
Cor
Posts: 15
Joined: Sun May 14, 2017 7:55 am
Player profile: https://ddnet.tw/players/Cor/
Clan: flawLess

Re: Lifture by Cor [Solo]

Post by Cor »

Thank you for the good rating!
I appreciate that! :)
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Lifture by Cor [Solo]

Post by jao »

Why do you not use the new hookthrough tiles?
SpoilerShow
Ugly
Ugly
screenshot_2018-01-21_23-58-19.png (188.29 KiB) Viewed 3726 times
Reduce the amount of stopper markings to make this part better playable
Reduce the amount of stopper markings to make this part better playable
screenshot_2018-01-22_00-00-33.png (642.37 KiB) Viewed 3726 times
Entity bug
Entity bug
screenshot_2018-01-22_00-01-01.png (58.83 KiB) Viewed 3726 times
Ugly, reduce the amount of jetpack markings (at the down one as well)
Ugly, reduce the amount of jetpack markings (at the down one as well)
screenshot_2018-01-22_00-01-22.png (176.78 KiB) Viewed 3726 times
Cor
Posts: 15
Joined: Sun May 14, 2017 7:55 am
Player profile: https://ddnet.tw/players/Cor/
Clan: flawLess

Re: Lifture by Cor [Solo]

Post by Cor »

Oh, I guess I messed up uploading the correct map file.
Here it is.
Attachments
Lifture.map
(201.16 KiB) Downloaded 108 times
Cor
Posts: 15
Joined: Sun May 14, 2017 7:55 am
Player profile: https://ddnet.tw/players/Cor/
Clan: flawLess

Re: Lifture by Cor [Solo]

Post by Cor »

background fix
Attachments
Lifture.map
(201.29 KiB) Downloaded 106 times
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DanilBest
Posts: 256
Joined: Tue Dec 26, 2017 8:59 am
Player profile: https://ddnet.tw/players/Danie/
Mapper profile: https://ddnet.tw/mappers/DanilBest/
Clan: TeamUp

Re: Lifture by Cor [Solo]

Post by DanilBest »

You need a fixed, but you are unable to save screenshot.
SpoilerShow
screenshot_2018-02-06_19-17-00.png
screenshot_2018-02-06_19-17-00.png (340.28 KiB) Viewed 3559 times
screenshot_2018-02-06_19-18-12.png
screenshot_2018-02-06_19-18-12.png (931.31 KiB) Viewed 3559 times
screenshot_2018-02-06_19-18-31.png
screenshot_2018-02-06_19-18-31.png (200.16 KiB) Viewed 3559 times
- DanilBest
Image
Cor
Posts: 15
Joined: Sun May 14, 2017 7:55 am
Player profile: https://ddnet.tw/players/Cor/
Clan: flawLess

Re: Lifture by Cor [Solo]

Post by Cor »

fixed some bugs i already fixed before and hope the map is now bugfree!
Attachments
Lifture.map
(201.16 KiB) Downloaded 112 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Lifture by Cor [Solo]

Post by jao »

SpoilerShow
I suggest to replace the red marked corner with the yellow marked one, would fit better to the style sheme. Don't forget to remove the freeze entity if you change it.
I suggest to replace the red marked corner with the yellow marked one, would fit better to the style sheme. Don't forget to remove the freeze entity if you change it.
screenshot_2018-02-14_21-07-58.png (243.31 KiB) Viewed 3478 times
You can fall into FROM-tele 2 to be a bit faster - this seems like a good place for CP-tele (it would make sense to use it in the whole map)
You can fall into FROM-tele 2 to be a bit faster - this seems like a good place for CP-tele (it would make sense to use it in the whole map)
screenshot_2018-02-14_21-08-02.png (223.54 KiB) Viewed 3478 times
Deadly TO-tele - after being ported to it, it's likely to run into freeze
Deadly TO-tele - after being ported to it, it's likely to run into freeze
screenshot_2018-02-14_21-08-21.png (183.93 KiB) Viewed 3478 times
You should add a warning here as in general people don't have to react after doing such a part. Don't forget to add an 'entities off sign'.
You should add a warning here as in general people don't have to react after doing such a part. Don't forget to add an 'entities off sign'.
screenshot_2018-02-14_21-08-35.png (216.39 KiB) Viewed 3478 times
This part is a bit harder than the rest IMO. Maybe it would be more balanced if you add unhooks in the red marked area and remove the yellow marked freeze.
This part is a bit harder than the rest IMO. Maybe it would be more balanced if you add unhooks in the red marked area and remove the yellow marked freeze.
screenshot_2018-02-14_21-09-17.png (367.71 KiB) Viewed 3478 times
The jump out of the marked hole is annoying IMO
The jump out of the marked hole is annoying IMO
screenshot_2018-02-14_21-09-28.png (338.53 KiB) Viewed 3478 times
I suggest to move the TO-tele one down so you don't need to wait till you touch the ground after being ported (this would make sense in most places of the map)
I suggest to move the TO-tele one down so you don't need to wait till you touch the ground after being ported (this would make sense in most places of the map)
screenshot_2018-02-14_21-09-33.png (254.35 KiB) Viewed 3478 times
This freeze makes the part a bit too hard/annoying, you shouldn't need to do the swing perfectly
This freeze makes the part a bit too hard/annoying, you shouldn't need to do the swing perfectly
screenshot_2018-02-14_21-09-47.png (233.23 KiB) Viewed 3478 times
The stoppers should still be marked somehow. E.g. you could add a shadow behind the whole part.
The stoppers should still be marked somehow. E.g. you could add a shadow behind the whole part.
screenshot_2018-02-14_21-09-53.png (435.76 KiB) Viewed 3478 times
You can get over the freeze without using your double jump. I would either make it impossible or remove the yellow marked freeze (unless it allows cheating the part).
You can get over the freeze without using your double jump. I would either make it impossible or remove the yellow marked freeze (unless it allows cheating the part).
screenshot_2018-02-14_21-09-59.png (349.05 KiB) Viewed 3478 times
If you are so fast that you fly into the freeze, you die :(
If you are so fast that you fly into the freeze, you die :(
screenshot_2018-02-14_21-10-13.png (285.45 KiB) Viewed 3478 times
I suggest to make the tele marking transparent, currently it looks weird when you are inside
I suggest to make the tele marking transparent, currently it looks weird when you are inside
screenshot_2018-02-14_21-10-33.png (269.46 KiB) Viewed 3478 times

There are some unused envelopes wich you should remove
User avatar
Swift
Posts: 230
Joined: Tue May 31, 2016 9:19 pm
Location: Venice Beach
Player profile: https://ddnet.tw/players/Nyanto/
Clan: NVMI

Re: Lifture by Cor [Solo]

Post by Swift »

pre-last screen, i thought so, just need to hold hook, after the tee hooks this ceiling. I tried many times, it always works.

6screen - I agree completely. so randomly and annoying
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