Quick by Deeper [Solo 2*]

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Deeper
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Quick by Deeper [Solo 2*]

Post by Deeper »

Gameplay:
[BBvideo=560,315]https://www.youtube.com/watch?v=MuperPd ... e=youtu.be[/BBvideo]
solo 2 or 3*
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TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
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Re: Quick by Deeper [Solo 2*]

Post by Swift »

10/10 Image
Release
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Re: Quick by Deeper [Solo 2*]

Post by Cellegen »

dude at the near end, its fucking faily. eeh make the jetpack bottom a bit for easily get it if its solo 2* :sss

(fucking 3* solo anyways.)
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Re: Quick by Deeper [Solo 2*]

Post by Ravie »

If it's meant to be a speedrun map, you can add unfreeze on spots like 0:57 and 2:50 to imporove the flow a little bit, also add time checkpoints. :)
The startline should be marked as well.
Haven't played the map yet, but looks like solo 3*.
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Re: Quick by Deeper [Solo 2*]

Post by Ravie »

I did a proper test now, overall a decent map.
For me it was rather enjoyable, apart from a few things.
I did not find any entities/design bugs, but clouds should also be in high detail.
Tough to decide the rating based on the difficulty, but due to it's failyness I'd give it a 3*.
A few remarksShow
screen1.png
screen1.png (226.37 KiB) Viewed 4814 times
screen2.png
screen2.png (169.04 KiB) Viewed 4814 times
screen3.png
screen3.png (211.86 KiB) Viewed 4814 times
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jao
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Re: Quick by Deeper [Solo 2*]

Post by jao »

In addition to Ravie's suggestions:

First swing doesn't flow well, could be improved to gain more speed.
Going up after the second grenade is pretty boring, you can easily use it as an opertunity to fit in a cool speedrun way (or make it more interesting in general).
Suggestions to make it more convenientShow
Red: Add unfreeze; Green: Remove unhookable
Red: Add unfreeze; Green: Remove unhookable
screenshot_2017-12-24_01-39-23.png (266.09 KiB) Viewed 4812 times
Red: Add unfreeze
Red: Add unfreeze
screenshot_2017-12-24_01-39-29.png (265.54 KiB) Viewed 4812 times
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Re: Quick by Deeper [Solo 2*]

Post by Deeper »

thx for testing
i fix 1,2 and fix all images by Jao, thx
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Quick.map
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TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
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Deeper
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Re: Quick by Deeper [Solo 2*]

Post by Deeper »

thx N9mk0ik & Nyanto
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Quick.map
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TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
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Re: Quick by Deeper [Solo 2*]

Post by N9mkOik:D »

Release pls
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Re: Quick by Deeper [Solo 2*]

Post by n000b »

hello,

because of the ddos i decided to test the map on trashserver. the one on the testserver is fucked up some how with a lot entities bugs and it is not the latest version. the maps has a good flow but is definitly not a 2* map. i would rate it as it is now a 3* map, it is faily and you need some skill and control of the tee.
SpoilerShow
this trick took me pretty long, especially for a 2* map, besides that i failed like 100 times, this many tries i would never do on a map. maybe put a tp here or make it a bit easier.
screenshot_2018-01-15_21-07-57.png
screenshot_2018-01-15_21-07-57.png (288.09 KiB) Viewed 4591 times
maybe put a warning sign or something, if you don't pay attention you are failed before you know it #ragequit fails. i would always fail there first time, but maybe that is me. So it is your choice.
screenshot_2018-01-15_21-11-26.png
screenshot_2018-01-15_21-11-26.png (208.82 KiB) Viewed 4591 times
Getting the jetpack was also pretty anoying cause i failed there also 10 times (that says probably more about my skill then the part).
but it shows that this map is not 2*.
screenshot_2018-01-15_21-08-27.png
screenshot_2018-01-15_21-08-27.png (181.87 KiB) Viewed 4591 times
i was also wondering about this, cause it seems useless / doesn't improve the part. It sucks that after you reached the top you find out that you need a dj to get rocket, which means that you failed if you don't have one.
screenshot_2018-01-15_21-16-51.png
screenshot_2018-01-15_21-16-51.png (105.2 KiB) Viewed 4591 times

i was also wondering about your vid, you said something about speedrunners way, but i only see one way to go. maybe you meant something i didn't understand or the map is different now.

i definitely think this map is good. i haven't seen any design/entities bugs. i think the difficulty of the parts are not all even balanced and that is what i have pointed out above here.
After the fixes there should be a release if you ask me.

goodluck and thanks for the effort you put in it :D
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