Plue

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Hake
Posts: 18
Joined: Mon Oct 06, 2014 8:12 pm
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Plue

Post by Hake »

New map! :)

In co-operation by da fish.
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69 Plue.map
(366.23 KiB) Downloaded 115 times
Hake
Posts: 18
Joined: Mon Oct 06, 2014 8:12 pm
Player profile: http://ddnet.tw/players/Hake/

Re: 69 Plue

Post by Hake »

Index took a quick look at the map and fixed some teleport/tile/background bugs. He also showed me bugs he found while having a look at the map.
Fixed all the bugs.
New version attached to this reply :).
Attachments
69 Plue.map
2.0
(263.34 KiB) Downloaded 109 times
Hake
Posts: 18
Joined: Mon Oct 06, 2014 8:12 pm
Player profile: http://ddnet.tw/players/Hake/

Re: 69 Plue

Post by Hake »

Can someone plz change the topic and the name of the map too just Plue. I used 69 as a marker to easily access the map since its in numerical order then in alphabetical order. Sorry I completely forgot about it... :/
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Lady Saavik
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Re: Plue

Post by Lady Saavik »

Funny then, that you had to write it on the map too.
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69.png
69.png (168.41 KiB) Viewed 3547 times
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hi_leute_gll
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Re: Plue

Post by hi_leute_gll »

Tested for gameplay aspects.

Map makes fun and has creative parts.

A few things:
screen1.png
screen1.png (297.96 KiB) Viewed 3541 times
Solid blocks missing.
screen2.png
screen2.png (325.23 KiB) Viewed 3541 times
Why is the switch there? You could replace it, so you have to fly trough or something like this.
20 seconds isn't very much and both tees have to pass it at the same try. So maybe increase this time.
screen3.png
screen3.png (258.13 KiB) Viewed 3541 times
Some parts are very tight. This screen is just an example. Give it more space.
screen4.png
screen4.png (261.22 KiB) Viewed 3541 times
This part is copied 2 times. That's boring.


The noob-filter is to long, i think. It's like 4 filters.

Some times you use red, sometimes blue tele. Think about this and choose the one wich makes most sense for each parts.
.hi._.leute._.gll. | iMTGmember
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Lady Saavik
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Re: Plue

Post by Lady Saavik »

And don't make the background HD.
Hake
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Re: Plue

Post by Hake »

Lady Saavik the map was named 69 Plue for so long that I forgot the first name was Plue :S
I will fix all bugs later today, and make tight part less tight and give more room. The reason why I sometimes use red and sometimes blue is because when there is endless hook part I don't want to keep the hook after the person being dragged goes in tele. That was one of the things Index wanted me to fix.
I will make noob-filter shorter aswell and make some part more creative! Index changed the bg had no idea it was changed to HD and didn't know it shouldn't be HD I will remove that sorry Index.

Thank you for testing Lady Saavik and hi_leute_gll. :D
Index
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Clan: Eagle

Re: Plue

Post by Index »

Hmm? Only the sunrays should be HD, the normal sun is visible for all. I don't know about the clouds, I didn't changed those or checked if they are HD, sry.
Anyways you don't have to remove these things completely Hake, just disable 'HD only' for those layers (:
Hake
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Re: Plue

Post by Hake »

Fixed all the screens. I changed how the part works in hi_leute_gll's screen 2.

Removed HD from everything except the words(woorde tileset) and the sunrays(thanks I understand now Index :D ).
Ran trough the map again and picked up some bugs at places where I added more red tele's and also added switch in screen 1.
I really don't want to remove noob-filters they are fun for me there are 3 and they can be done in under 30 sec easily.

If there are anymore bugs let me know new version of the map posted to this reply :D.
Attachments
Plue.map
3.0
(263.33 KiB) Downloaded 101 times
Preventing part to be cheated.
Preventing part to be cheated.
screenshot 1.png (400.49 KiB) Viewed 3493 times
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hi_leute_gll
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Re: Plue

Post by hi_leute_gll »

Took a detailled look for bugs, cheats, etc. with Daer.

screen01.png
screen01.png (360.93 KiB) Viewed 3468 times
You can place the tee there and hook from top. Add 2 speedups there.
Add unsolo, un-jetpack and put cto behind the CP.
Maybe add CP in jetpack-solo part? Its extremly long.
screen02.png
screen02.png (223.65 KiB) Viewed 3468 times
You can cheat the shotgun. Add shields on to-tele.
screen03.png
screen03.png (333.81 KiB) Viewed 3468 times
Why did you add these blocks? Don't know how it should work now.
The door is useless.
screen04.png
screen04.png (309.29 KiB) Viewed 3468 times
You shouldn't make the font HD, cause it gives you important informations, like here.
You could add "enities-off"-tile, too. So people who play with entities will read this.
screen05.png
screen05.png (671.52 KiB) Viewed 3468 times
2 freeze-tiles to much.
screen06.png
screen06.png (707.75 KiB) Viewed 3468 times
You can cheat the grenade. Just get CP-14, go back, get grenade and jump in tele. Add a CP13 there.
screen07.png
screen07.png (440.6 KiB) Viewed 3468 times
To much "Super Jump"-Tiles. Doesn't look very well.
Remove the un-endless. Everytime you go there you get 2 lines in chat. And cause you can't go back you can't cheat with endless, so un-endless is just not needed.
AND: Give the whole right side more space. Add about 3-5 blocks there to the right.
screen08.png
screen08.png (698.2 KiB) Viewed 3468 times
2 freeze-tiles to much.
screen09.png
screen09.png (337.87 KiB) Viewed 3468 times
Put un-Super Jump to the right, so you can't use it in the part and it looks better.
Maybe you can move the to-tele down.
screen10.png
screen10.png (345.55 KiB) Viewed 3468 times
Last one:
A question of mapping-style. You don't need to change it, but think about it.
People can hook from right into a earlier part. That could cause blocking or weird things.


And you forgott to remove the unsolo at the end.
.hi._.leute._.gll. | iMTGmember
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