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666r by FunCat [Brutal/Insane]

Posted: Sun Nov 05, 2017 3:52 am
by funcat
Hi

Re: 666r by FunCat [Brutal/Insane]

Posted: Sun Nov 05, 2017 12:52 pm
by Konsti
Awesome like allways
Hard and faily map, i would say 1* insane

You did something wrong here :D
Delete grass main and move the other 3 mapres to embedded

Re: 666r by FunCat [Brutal/Insane]

Posted: Sun Nov 05, 2017 1:45 pm
by Freezestyler
Tested with Starkiller.
Many Design Bugs at the Start.
SpoilerShow
How does it work? Does the Freeze on the Unhookable need to be deleted?
How does it work? Does the Freeze on the Unhookable need to be deleted?
screenshot_2017-11-05_13-27-53.png (150.82 KiB) Viewed 4053 times
Make it easier to fix others.
Make it easier to fix others.
screenshot_2017-11-05_13-36-22.png (256.94 KiB) Viewed 4053 times
The map is not really special, there are already enough of those maps.
Difficulty: Brutal 3-4*.

Re: 666r by FunCat [Brutal/Insane]

Posted: Mon Nov 06, 2017 1:27 am
by funcat
>Many Design Bugs at the Start.
That's on purpose, everything else is fixed.

Re: 666r by FunCat [Brutal/Insane]

Posted: Sun Nov 26, 2017 10:29 pm
by RayB.
Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.

Re: 666r by FunCat [Brutal/Insane]

Posted: Sun Nov 26, 2017 11:30 pm
by Silex
Or just change the first 50% ?

Re: 666r by FunCat [Brutal/Insane]

Posted: Tue Nov 28, 2017 8:15 am
by funcat
RayB. wrote: Sun Nov 26, 2017 10:29 pm Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.
The same way you can easily ask to change for anything that u personally do not like. ddnet has alot of maps which I find annoying, tight, horrible etc. But unfortunately I'm not tester or mod, so I'm not able to remove them. Tbh I don't support it, bcs ddrace is about to play on any map that player could come up with, and the only thing u have to follow is rules. So I'd easily fix any bug, but not style or color or whatever pops into your mind.

Re: 666r by FunCat [Brutal/Insane]

Posted: Tue Nov 28, 2017 4:01 pm
by mokuz
So I tested it
First I thought: This map is shit.
50% of the map later I thought: I hate this.
In the end I thought: I still hate this.

Re: 666r by FunCat [Brutal/Insane]

Posted: Tue Nov 28, 2017 4:26 pm
by Silex
mokuz wrote: Tue Nov 28, 2017 4:01 pm So I tested it
This map is shit.
I hate this.
I still hate this.
If you want to play tester do it correctly and tell us (him) why, please.

Re: 666r by FunCat [Brutal/Insane]

Posted: Tue Nov 28, 2017 5:07 pm
by mokuz
Silex wrote: Tue Nov 28, 2017 4:26 pm
Silex wrote: Tue Nov 28, 2017 4:01 pm So I tested it
This map is shit.
I hate this.
I still hate this.
If you want to play tester do it correctly and tell us (him) why, please.
The map looks like he just sprayed tiles everywhere, its confusing af i had to spend most time(at the start specially) thinking how to do the part, and its not "hard", its "faily" and im against that