Page 1 of 2
666r by FunCat [Brutal/Insane]
Posted: Sun Nov 05, 2017 3:52 am
by funcat
Hi
Re: 666r by FunCat [Brutal/Insane]
Posted: Sun Nov 05, 2017 12:52 pm
by Konsti
Awesome like allways
Hard and faily map, i would say 1* insane
You did something wrong here
Delete grass main and move the other 3 mapres to embedded
Re: 666r by FunCat [Brutal/Insane]
Posted: Sun Nov 05, 2017 1:45 pm
by Freezestyler
Tested with Starkiller.
Many Design Bugs at the Start.
- How does it work? Does the Freeze on the Unhookable need to be deleted?
- screenshot_2017-11-05_13-27-53.png (150.82 KiB) Viewed 4236 times
- Make it easier to fix others.
- screenshot_2017-11-05_13-36-22.png (256.94 KiB) Viewed 4236 times
The map is not really special, there are already enough of those maps.
Difficulty: Brutal 3-4*.
Re: 666r by FunCat [Brutal/Insane]
Posted: Mon Nov 06, 2017 1:27 am
by funcat
>Many Design Bugs at the Start.
That's on purpose, everything else is fixed.
Re: 666r by FunCat [Brutal/Insane]
Posted: Sun Nov 26, 2017 10:29 pm
by RayB.
Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.
Re: 666r by FunCat [Brutal/Insane]
Posted: Sun Nov 26, 2017 11:30 pm
by Silex
Or just change the first 50% ?
Re: 666r by FunCat [Brutal/Insane]
Posted: Tue Nov 28, 2017 8:15 am
by funcat
RayB. wrote: ↑Sun Nov 26, 2017 10:29 pm
Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.
The same way you can easily ask to change for anything that u personally do not like. ddnet has alot of maps which I find annoying, tight, horrible etc. But unfortunately I'm not tester or mod, so I'm not able to remove them. Tbh I don't support it, bcs ddrace is about to play on any map that player could come up with, and the only thing u have to follow is rules. So I'd easily fix any bug, but not style or color or whatever pops into your mind.
Re: 666r by FunCat [Brutal/Insane]
Posted: Tue Nov 28, 2017 4:01 pm
by mokuz
So I tested it
First I thought: This map is shit.
50% of the map later I thought: I hate this.
In the end I thought: I still hate this.
Re: 666r by FunCat [Brutal/Insane]
Posted: Tue Nov 28, 2017 4:26 pm
by Silex
mokuz wrote: ↑Tue Nov 28, 2017 4:01 pm
So I tested it
This map is shit.
I hate this.
I still hate this.
If you want to play tester do it correctly and tell us (him) why, please.
Re: 666r by FunCat [Brutal/Insane]
Posted: Tue Nov 28, 2017 5:07 pm
by mokuz
Silex wrote: ↑Tue Nov 28, 2017 4:26 pm
Silex wrote: ↑Tue Nov 28, 2017 4:01 pm
So I tested it
This map is shit.
I hate this.
I still hate this.
If you want to play tester do it correctly and tell us (him) why, please.
The map looks like he just sprayed tiles everywhere, its confusing af i had to spend most time(at the start specially) thinking how to do the part, and its not "hard", its "faily" and im against that