666r by FunCat [Brutal/Insane]

Maps that have been tested.

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funcat
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666r by FunCat [Brutal/Insane]

Post by funcat » Sun Nov 05, 2017 3:52 am

Hi
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Konsti
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Re: 666r by FunCat [Brutal/Insane]

Post by Konsti » Sun Nov 05, 2017 12:52 pm

Awesome like allways
Hard and faily map, i would say 1* insane

You did something wrong here :D
Delete grass main and move the other 3 mapres to embedded
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screenshot_2017-11-05_12-41-10.png
screenshot_2017-11-05_12-40-59.png
Last edited by Konsti on Sun Nov 05, 2017 2:38 pm, edited 1 time in total.
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Re: 666r by FunCat [Brutal/Insane]

Post by Freezestyler » Sun Nov 05, 2017 1:45 pm

Tested with Starkiller.
Many Design Bugs at the Start.
SpoilerShow
screenshot_2017-11-05_13-27-53.png
How does it work? Does the Freeze on the Unhookable need to be deleted?
screenshot_2017-11-05_13-36-22.png
Make it easier to fix others.
The map is not really special, there are already enough of those maps.
Difficulty: Brutal 3-4*.

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Re: 666r by FunCat [Brutal/Insane]

Post by funcat » Mon Nov 06, 2017 1:27 am

>Many Design Bugs at the Start.
That's on purpose, everything else is fixed.
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Re: 666r by FunCat [Brutal/Insane]

Post by RayB. » Sun Nov 26, 2017 10:29 pm

Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.

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Re: 666r by FunCat [Brutal/Insane]

Post by Silex » Sun Nov 26, 2017 11:30 pm

Or just change the first 50% ?

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Re: 666r by FunCat [Brutal/Insane]

Post by funcat » Tue Nov 28, 2017 8:15 am

RayB. wrote:
Sun Nov 26, 2017 10:29 pm
Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.
The same way you can easily ask to change for anything that u personally do not like. ddnet has alot of maps which I find annoying, tight, horrible etc. But unfortunately I'm not tester or mod, so I'm not able to remove them. Tbh I don't support it, bcs ddrace is about to play on any map that player could come up with, and the only thing u have to follow is rules. So I'd easily fix any bug, but not style or color or whatever pops into your mind.

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Re: 666r by FunCat [Brutal/Insane]

Post by mokuz » Tue Nov 28, 2017 4:01 pm

So I tested it
First I thought: This map is shit.
50% of the map later I thought: I hate this.
In the end I thought: I still hate this.
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Re: 666r by FunCat [Brutal/Insane]

Post by Silex » Tue Nov 28, 2017 4:26 pm

mokuz wrote:
Tue Nov 28, 2017 4:01 pm
So I tested it
This map is shit.
I hate this.
I still hate this.
If you want to play tester do it correctly and tell us (him) why, please.

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Re: 666r by FunCat [Brutal/Insane]

Post by mokuz » Tue Nov 28, 2017 5:07 pm

Silex wrote:
Tue Nov 28, 2017 4:26 pm
Silex wrote:
Tue Nov 28, 2017 4:01 pm
So I tested it
This map is shit.
I hate this.
I still hate this.
If you want to play tester do it correctly and tell us (him) why, please.
The map looks like he just sprayed tiles everywhere, its confusing af i had to spend most time(at the start specially) thinking how to do the part, and its not "hard", its "faily" and im against that
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