The Mines by Jeremyer [Moderate]

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Jeremyer
Posts: 7
Joined: Sun Aug 27, 2017 6:08 pm

The Mines by Jeremyer [Moderate]

Post by Jeremyer »

Hi Everybody,

This is a map I used for mostly testing how to implement certain gamemechanics in a map. That means it has a lot of different mechanics you need to know. I think it is a moderate map with difficulty 3-4*. I am Thankfull for any reviews and idees for improvement.

Best Regards
Jeremyer

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Deeper
COMMUNITY Team
Posts: 696
Joined: Sat Apr 04, 2015 11:10 pm
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Re: The Mines by Jeremyer [Moderate]

Post by Deeper »

I think the map will be rejected, sry

1. - Why some corners have game-frieze, and some not?
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screenshot_2017-09-05_19-37-07.png
screenshot_2017-09-05_19-37-07.png (992.18 KiB) Viewed 1549 times
2. - You do not properly use TH, pls read: viewtopic.php?f=16&t=3552
SpoilerShow
screenshot_2017-09-05_19-37-20.png
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3. - Read these rules before you post map:
viewtopic.php?f=9&t=722
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
Jeremyer
Posts: 7
Joined: Sun Aug 27, 2017 6:08 pm

Re: The Mines by Jeremyer [Moderate]

Post by Jeremyer »

Deeper wrote: Tue Sep 05, 2017 6:54 pm 1. - Why some corners have game-frieze, and some not?
2. - You do not properly use TH, pls read: viewtopic.php?f=16&t=3552
I think I fixed all of those.
Also Fixed some bugs I found.
Deeper wrote: Tue Sep 05, 2017 6:54 pm 3. - Read these rules before you post map:
viewtopic.php?f=9&t=722
Read. Not sure what I did wrong.

Download:
TheMines.map
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jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: The Mines by Jeremyer [Moderate]

Post by jao »

Yeah the map isn't really good, seems like a DDmaX map to me. You can see that you used it for experimental stuff, wich is obviously good to get into mapping, but doesn't make the map good enough to be released.
It's way too tight, contains too many standard and weirdly mapped parts, and has a lot mapping flaws.

I think instead of analyzing all fails here, you should look at good, already released maps (editor and in-game). That doesn't mean you should copy their parts, but understand what makes them good and how proper mapping works. Take a look at the Mapper Rules and our Tutorial Section. Try to avoid making simple mistakes and be original in your mapping style.

PS: The map's name in the thread tile and the mapfile's name should be the same.
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