Binary by Pulsar [Insane]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
- Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/
Re: Binary by Pulsar [Insane]
Hate this map, It stole the name I wanted to use XD.
Map looks cool but I also had trouble seeing difference in hook/unhook.
Also I think you can make your animations less complicated, for example the 2 dots that spin around blocks late in the map, you could just make that one image of 2 dots and just rotate it.
For your lights instead of multiple sound and animation files wouldn't one work fine? I know you can delay animations, is it possible to delay a sound too (Then you could have the lights still desynced).
I think it would be well worth it if doing these decreases map size.
Got no comments on gameplay as I can't do Insane maps.
Map looks cool but I also had trouble seeing difference in hook/unhook.
Also I think you can make your animations less complicated, for example the 2 dots that spin around blocks late in the map, you could just make that one image of 2 dots and just rotate it.
For your lights instead of multiple sound and animation files wouldn't one work fine? I know you can delay animations, is it possible to delay a sound too (Then you could have the lights still desynced).
I think it would be well worth it if doing these decreases map size.
Got no comments on gameplay as I can't do Insane maps.
Re: Binary by Pulsar [Insane]
Sad :c If this go to trash you can take it xdSoapy Sandwich wrote: ↑Fri Sep 01, 2017 1:18 pm Hate this map, It stole the name I wanted to use XD.
Map looks cool but I also had trouble seeing difference in hook/unhook.
Also I think you can make your animations less complicated, for example the 2 dots that spin around blocks late in the map, you could just make that one image of 2 dots and just rotate it.
For your lights instead of multiple sound and animation files wouldn't one work fine? I know you can delay animations, is it possible to delay a sound too (Then you could have the lights still desynced).
I think it would be well worth it if doing these decreases map size.
Got no comments on gameplay as I can't do Insane maps.
Right I could make rotation, but it still works flawlessly. I got the idea of making sfx later and I left them as they were. And delay on sound didn't want to work for me, maybe I was doing something wrong...
- maggi323
- Posts: 191
- Joined: Sat Sep 13, 2014 6:57 pm
- Player profile: http://ddnet.tw/players/maggi323/
- Mapper profile: http://ddnet.tw/mappers/maggi323/
Re: Binary by Pulsar [Insane]
I really liked playing the map! It's very difficult, maybe some hooks are frustrating, but imo it's a good map.
Some parts were really fun to play even though it took me forever.
+1 for release (didn't test for bugs, but gameplay was fun)
Some parts were really fun to play even though it took me forever.
+1 for release (didn't test for bugs, but gameplay was fun)
Re: Binary by Pulsar [Insane]
Ok I finally found some time to apply changes, so here comes the list:
- first hf is cooler now, I found it really annoying to do with dummy
- fixed missing freeze under cp 16
- better contrast hook/unhook. Also tele marking is darker now, so it's better visible in last part of the map
- moved all important markings to new layer and made them whiter
Rest of the parts play nice so I'm not gonna touch them anymore.
- first hf is cooler now, I found it really annoying to do with dummy
- fixed missing freeze under cp 16
- better contrast hook/unhook. Also tele marking is darker now, so it's better visible in last part of the map
- moved all important markings to new layer and made them whiter
Rest of the parts play nice so I'm not gonna touch them anymore.
- Attachments
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- Binary.map
- (1.93 MiB) Downloaded 93 times
- meew'
- Posts: 519
- Joined: Mon Jul 20, 2015 7:17 pm
- Player profile: http://ddnet.tw/players/meew-39-/
- Clan: Möhre
Re: Binary by Pulsar [Insane]
i guess the way you spell the word boring says enough about your testing knowledge xd
btw boar= eber (männliches schwein) dude
911 mapping police
- Lumina
- Posts: 122
- Joined: Mon May 16, 2016 1:29 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Lumina/
Re: Binary by Pulsar [Insane]
Soo what are the good reaons, why the map should be released?
- It is not faily?
-These Parts are creativ? even the time perfect parts?
- The design of the map?
-You can train this map to be better?
-You can save and this map and play it for the next day?
-Playing the parts with entities on tune zones is laggy ?
-Beeing pissed of the parts and do RQ?
-Love to be frutrated at the parts or be challenged?
For me the map is nothing for me.
- It is not faily?
-These Parts are creativ? even the time perfect parts?
- The design of the map?
-You can train this map to be better?
-You can save and this map and play it for the next day?
-Playing the parts with entities on tune zones is laggy ?
-Beeing pissed of the parts and do RQ?
-Love to be frutrated at the parts or be challenged?
For me the map is nothing for me.
Your Tee,
Lumina
Lumina
Re: Binary by Pulsar [Insane]
Ye, one of the few maps which isn't hard just because it's stupidly faily. Isn't it amazing? Nubs will not need teams of 24 tees to finish it!
Ye I'm 100% sure that most of the parts are unique, and for 'time perfect parts' you just simply need to learn a pattern or find the trick behind it. I know it's hard to think a little "how can I go higher? how can I go faster?"... ye I know.
Design doesn't matter to me as long as it's clear what is what. Just few persons here are too obsessed with it for whatever reason.
You can finish it first to get a Pulsar Award and become a legend.
You can do it on every other map. That's a very useful option though.
That's actually not my problem.
Why would anyone care about some raging kids?
Map is challenging not frustrating and same question as above ^.
Soooo what are the reasons to not release this map?
Ongoing 'argument' "I had no fun"?
Oh wait it's actually everything..
Re: Binary by Pulsar [Insane]
Nubs will rq in first part buddy.Pulsar wrote: Ye, one of the few maps which isn't hard just because it's stupidly faily. Isn't it amazing? Nubs will not need teams of 24 tees to finish it!
And tbh i had the most entertaining runs with a lot of tees so i prefer 'stupidly faily' (if you call them like this) maps.
Re: Binary by Pulsar [Insane]
Not all players are raging kids.Silex wrote: ↑Fri Oct 13, 2017 9:32 pmNubs will rq in first part buddy.Pulsar wrote: Ye, one of the few maps which isn't hard just because it's stupidly faily. Isn't it amazing? Nubs will not need teams of 24 tees to finish it!
And tbh i had the most entertaining runs with a lot of tees so i prefer 'stupidly faily' (if you call them like this) maps.
I say that they are just hard because they are stupidly faily, in other words nothing but this make them hard, nearly impossible. I personally hate this, but nevermind. And with "24 tees team" I was referring to some hilarious run. I have nothing against playing maps in huge teams.
- maggi323
- Posts: 191
- Joined: Sat Sep 13, 2014 6:57 pm
- Player profile: http://ddnet.tw/players/maggi323/
- Mapper profile: http://ddnet.tw/mappers/maggi323/
Re: Binary by Pulsar [Insane]
I don't understand all the hate.
For some People this is a good map, because they train their already very good skill.
Yeah, faily brutal maps with many tees is fun, but it's not brutal anymore.
I like this map, even though maybe I will never finish it, but you can always save and try again another day.
I like the not failyness. Difficulty on another level.
Still for a release.
-maggi323
For some People this is a good map, because they train their already very good skill.
Yeah, faily brutal maps with many tees is fun, but it's not brutal anymore.
I like this map, even though maybe I will never finish it, but you can always save and try again another day.
I like the not failyness. Difficulty on another level.
Still for a release.
-maggi323
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