Binary by Pulsar [Insane]

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Soapy Sandwich
Posts: 97
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Re: Binary by Pulsar [Insane]

Post by Soapy Sandwich »

Hate this map, It stole the name I wanted to use XD.
Map looks cool but I also had trouble seeing difference in hook/unhook.

Also I think you can make your animations less complicated, for example the 2 dots that spin around blocks late in the map, you could just make that one image of 2 dots and just rotate it.
For your lights instead of multiple sound and animation files wouldn't one work fine? I know you can delay animations, is it possible to delay a sound too (Then you could have the lights still desynced).
I think it would be well worth it if doing these decreases map size.

Got no comments on gameplay as I can't do Insane maps.
Pulsar
Posts: 72
Joined: Fri Jun 09, 2017 2:39 pm

Re: Binary by Pulsar [Insane]

Post by Pulsar »

Soapy Sandwich wrote: Fri Sep 01, 2017 1:18 pm Hate this map, It stole the name I wanted to use XD.
Map looks cool but I also had trouble seeing difference in hook/unhook.

Also I think you can make your animations less complicated, for example the 2 dots that spin around blocks late in the map, you could just make that one image of 2 dots and just rotate it.
For your lights instead of multiple sound and animation files wouldn't one work fine? I know you can delay animations, is it possible to delay a sound too (Then you could have the lights still desynced).
I think it would be well worth it if doing these decreases map size.

Got no comments on gameplay as I can't do Insane maps.
Sad :c If this go to trash you can take it xd
Right I could make rotation, but it still works flawlessly. I got the idea of making sfx later and I left them as they were. And delay on sound didn't want to work for me, maybe I was doing something wrong...
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maggi323
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Re: Binary by Pulsar [Insane]

Post by maggi323 »

I really liked playing the map! It's very difficult, maybe some hooks are frustrating, but imo it's a good map.
Some parts were really fun to play even though it took me forever.
+1 for release (didn't test for bugs, but gameplay was fun)
Pulsar
Posts: 72
Joined: Fri Jun 09, 2017 2:39 pm

Re: Binary by Pulsar [Insane]

Post by Pulsar »

Ok I finally found some time to apply changes, so here comes the list:
- first hf is cooler now, I found it really annoying to do with dummy
- fixed missing freeze under cp 16
- better contrast hook/unhook. Also tele marking is darker now, so it's better visible in last part of the map
- moved all important markings to new layer and made them whiter
Rest of the parts play nice so I'm not gonna touch them anymore.
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meew'
Posts: 519
Joined: Mon Jul 20, 2015 7:17 pm
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Clan: Möhre

Re: Binary by Pulsar [Insane]

Post by meew' »

Forris wrote: Mon Aug 28, 2017 1:00 am boaring
i guess the way you spell the word boring says enough about your testing knowledge xd
btw boar= eber (männliches schwein) dude
911 mapping police
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Lumina
Posts: 122
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Location: Germany
Player profile: http://ddnet.tw/players/Lumina/

Re: Binary by Pulsar [Insane]

Post by Lumina »

Soo what are the good reaons, why the map should be released?

- It is not faily?
-These Parts are creativ? even the time perfect parts?
- The design of the map?
-You can train this map to be better?
-You can save and this map and play it for the next day?
-Playing the parts with entities on tune zones is laggy ?
-Beeing pissed of the parts and do RQ?
-Love to be frutrated at the parts or be challenged?


For me the map is nothing for me.
Your Tee,

Lumina
Pulsar
Posts: 72
Joined: Fri Jun 09, 2017 2:39 pm

Re: Binary by Pulsar [Insane]

Post by Pulsar »

Lumina wrote: Thu Oct 12, 2017 5:36 pm Soo what are the good reaons, why the map should be released?

- It is not faily?
Ye, one of the few maps which isn't hard just because it's stupidly faily. Isn't it amazing? Nubs will not need teams of 24 tees to finish it!
Lumina wrote: Thu Oct 12, 2017 5:36 pm -These Parts are creativ? even the time perfect parts?
Ye I'm 100% sure that most of the parts are unique, and for 'time perfect parts' you just simply need to learn a pattern or find the trick behind it. I know it's hard to think a little "how can I go higher? how can I go faster?"... ye I know.
Lumina wrote: Thu Oct 12, 2017 5:36 pm - The design of the map?
Design doesn't matter to me as long as it's clear what is what. Just few persons here are too obsessed with it for whatever reason.
Lumina wrote: Thu Oct 12, 2017 5:36 pm -You can train this map to be better?
You can finish it first to get a Pulsar Award and become a legend.
Lumina wrote: Thu Oct 12, 2017 5:36 pm -You can save and this map and play it for the next day?
You can do it on every other map. That's a very useful option though.
Lumina wrote: Thu Oct 12, 2017 5:36 pm -Playing the parts with entities on tune zones is laggy ?
That's actually not my problem.
Lumina wrote: Thu Oct 12, 2017 5:36 pm -Beeing pissed of the parts and do RQ?
Why would anyone care about some raging kids?
Lumina wrote: Thu Oct 12, 2017 5:36 pm -Love to be frutrated at the parts or be challenged?
Map is challenging not frustrating and same question as above ^.



Soooo what are the reasons to not release this map?

Ongoing 'argument' "I had no fun"?

Oh wait it's actually everything..
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
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Re: Binary by Pulsar [Insane]

Post by Silex »

Pulsar wrote: Ye, one of the few maps which isn't hard just because it's stupidly faily. Isn't it amazing? Nubs will not need teams of 24 tees to finish it!
Nubs will rq in first part buddy.
And tbh i had the most entertaining runs with a lot of tees so i prefer 'stupidly faily' (if you call them like this) maps.
Pulsar
Posts: 72
Joined: Fri Jun 09, 2017 2:39 pm

Re: Binary by Pulsar [Insane]

Post by Pulsar »

Silex wrote: Fri Oct 13, 2017 9:32 pm
Pulsar wrote: Ye, one of the few maps which isn't hard just because it's stupidly faily. Isn't it amazing? Nubs will not need teams of 24 tees to finish it!
Nubs will rq in first part buddy.
And tbh i had the most entertaining runs with a lot of tees so i prefer 'stupidly faily' (if you call them like this) maps.
Not all players are raging kids.
I say that they are just hard because they are stupidly faily, in other words nothing but this make them hard, nearly impossible. I personally hate this, but nevermind. And with "24 tees team" I was referring to some hilarious run. I have nothing against playing maps in huge teams.
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maggi323
Posts: 191
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Re: Binary by Pulsar [Insane]

Post by maggi323 »

I don't understand all the hate.
For some People this is a good map, because they train their already very good skill.
Yeah, faily brutal maps with many tees is fun, but it's not brutal anymore.
I like this map, even though maybe I will never finish it, but you can always save and try again another day.
I like the not failyness. Difficulty on another level.

Still for a release.

-maggi323
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