Flux by Pulsar [Moderate]

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Pulsar
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Re: Flux by Pulsar [Moderate]

Post by Pulsar »

Changed nade solo and made last part a little easier.
I guess it's final version.
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Pulsar
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Re: Flux by Pulsar [Moderate]

Post by Pulsar »

I've made few design bugs when I changed nade solo.. fixed
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hi_leute_gll
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Re: Flux by Pulsar [Moderate]

Post by hi_leute_gll »

And when will you extend the map?
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Pulsar
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Re: Flux by Pulsar [Moderate]

Post by Pulsar »

Probably never. I've played it with moderate 3/4* player and it's just perfect length.
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Re: Flux by Pulsar [Moderate]

Post by hi_leute_gll »

And when will you fix the to-tele and marking?
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Pulsar
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Re: Flux by Pulsar [Moderate]

Post by Pulsar »

I think I already told what is to-tele for and I still don't know what's the problem with markings..
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Re: Flux by Pulsar [Moderate]

Post by hi_leute_gll »

To-tele are these yellow tiles on Tele-layer.
It is better to use only a few markings with a shadow behind instead of spamming them. Take a look on other maps, most current maps have proper markings.
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Pulsar
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Re: Flux by Pulsar [Moderate]

Post by Pulsar »

Yes to-tele is such yellow thingy, and I used it for some reason.
I guess you mean unfreeze. I chose to make it as a cut in freeze and suns instead of shadow and few suns. Still clearly visible and looks fresh. Idk everyone I played with had no problem to see it.
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Re: Flux by Pulsar [Moderate]

Post by Ninjed »

Tested with Ravie.
Good map, but for me a bit short probably.
Didn't noticed any bugs.
Can be released as moderate 3-4.
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RayB.
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Re: Flux by Pulsar [Moderate]

Post by RayB. »

Totelecp 14 & 18 should be above the ground.
btw. nice fix for last part
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