Cloud Dreams by N9mkOik [Solo]

Maps that have been tested.

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N9mkOik:D
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Cloud Dreams by N9mkOik [Solo]

Post by N9mkOik:D » Tue Aug 08, 2017 4:45 pm

Hi guys , I made a map to test it:D
I hope she's not as bad as my last map))
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Moon Dreams.map
(443.31 KiB) Downloaded 26 times

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Deeper
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Re: Moon Dreams by N9mkOik [Solo]

Post by Deeper » Fri Aug 25, 2017 5:29 pm

SpoilerShow
screenshot_2017-08-25_18-14-59.png
screenshot_2017-08-25_18-14-59.png (414.34 KiB) Viewed 1703 times
screenshot_2017-08-25_18-12-32.png
screenshot_2017-08-25_18-12-32.png (446.06 KiB) Viewed 1703 times
screenshot_2017-08-25_18-11-52.png
screenshot_2017-08-25_18-11-52.png (398.59 KiB) Viewed 1703 times
screenshot_2017-08-25_18-10-06.png
screenshot_2017-08-25_18-10-06.png (484.89 KiB) Viewed 1703 times
TeeWorldsRuns
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Ravie
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Re: Moon Dreams by N9mkOik [Solo]

Post by Ravie » Fri Aug 25, 2017 6:44 pm

Did a quick test, didn't find any major skips, but I didn't play all parts.
The map is very long and hard, and because everything is one try it's just ridiculous.
Design is not good either, color scheme is bad and I dont like how you combined the square style mapping with "free hand" mapped parts.

Graphics bugs:

Jungle midgrounds are very stretched and blurry:
midgrounds.png
midgrounds.png (223.94 KiB) Viewed 1688 times
cutoff.png
cutoff.png (181.41 KiB) Viewed 1688 times
As Deeper pointed out most of these beams don't have end pieces:
endpieces.png
endpieces.png (187.37 KiB) Viewed 1688 times
There is no freeze behind the tiles, so small holes are visible between tiles:
freeze.png
freeze.png (120.48 KiB) Viewed 1688 times
How it should be mapped:
Attachments
freezetiles.png
freezetiles.png (23.3 KiB) Viewed 1688 times
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Ninjed
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Re: Moon Dreams by N9mkOik [Solo]

Post by Ninjed » Sat Aug 26, 2017 7:47 am

This map unplayable.
I'd reject this one, since it have to be reworked so much.
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Re: Moon Dreams by N9mkOik [Solo]

Post by jao » Mon Aug 28, 2017 4:44 pm

Agree, it's fine to map hard maps but they should still be fun. You should test your map with friends before posting it. Also, look at good maps and try to figure out how they are mapped.
'jungle_midground' has to be external. If you want to map freeze how Ravie showed it, note that you have to use 'ddnet_tiles'.
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N9mkOik:D
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Re: Moon Dreams by N9mkOik [Solo]

Post by N9mkOik:D » Sat Nov 11, 2017 7:02 am

Hi I decided to finish this map.
The colors of the teleports and unfreezes you can say what's best.
It would be nice to remove this post from the archive to the other players saw it too.
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Moon Dreams.map
(398.38 KiB) Downloaded 10 times

N9mkOik:D
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Re: Moon Dreams by N9mkOik [Solo]

Post by N9mkOik:D » Thu Nov 16, 2017 5:40 pm

Can anyone download this map for the server test?
Can someone tell me how to do this)

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Re: Moon Dreams by N9mkOik [Solo]

Post by Konsti » Thu Nov 16, 2017 7:27 pm

The upload link is secret to avoid trolls upload troll maps from hell
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ΔWΞSƟΜΞ
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Re: Moon Dreams by N9mkOik [Solo]

Post by ΔWΞSƟΜΞ » Thu Nov 16, 2017 11:18 pm

N9mkOik:D wrote:
Thu Nov 16, 2017 5:40 pm
Can anyone download this map for the server test?
Can someone tell me how to do this)
done, but if u wanna test it u can create your own server via TRASHMAP :)

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Swift
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Re: Moon Dreams by N9mkOik [Solo]

Post by Swift » Sat Nov 18, 2017 5:41 pm

Wanna say some things about the map. I liked it, this map is rly creative and interested to play. i'd say the map something between Caverun and Honkstar. A real challenge for pro's.
I'd like to see this in releases, but need a nice design and some little changes
ᕙ(ಠ_ಠ)7

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