Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

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Soapy Sandwich
Posts: 97
Joined: Wed Jan 06, 2016 7:50 pm
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Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by Soapy Sandwich »

Made the end a little more exciting.

Got some hype showing the map to people on the SA trashmap.
Any brave testers wanna take on this challenge XD

Thanks in advance XD
Attachments
Arcadian.map
(903.36 KiB) Downloaded 87 times
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Tropo
Posts: 89
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Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by Tropo »

Hey i looked at your map and i think it is pretty good.
The second half of the Jetpack part(cp 25) is in my opinion a bit to hard compared to the rest of the map in terms of difficulty(or I simply suck)
BugsShow
Arcadian 0.png
Arcadian 0.png (891.85 KiB) Viewed 7774 times
Arcadian 1.png
Arcadian 1.png (388.27 KiB) Viewed 7774 times
Arcadian 2.png
Arcadian 2.png (405.98 KiB) Viewed 7774 times
Arcadian 3.png
Arcadian 3.png (254.71 KiB) Viewed 7774 times
Arcadian.png
Arcadian.png (454.41 KiB) Viewed 7774 times
Arcadian 4.png
Arcadian 4.png (1.19 MiB) Viewed 7774 times
Arcadian 5.png
Arcadian 5.png (540.32 KiB) Viewed 7774 times
Arcadian 6.png
Arcadian 6.png (596.91 KiB) Viewed 7774 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by jao »

Did a quick test with Freezestyler and Starkiller.

Most parts are pretty decent, though a lot filler parts are too generic:
  • Gores parts can be improved, you have more options than straight tunnels
  • The second and third deep part are too boring, just simple gores with a dummy
  • CP 25 is too hard (like Tropo said)
  • The laser solo part is too long, you don't want to have to wait long times for your partner
  • Tele 34 part doesn't fit in the map, looks like you just added it because there was free space :s
Also, you should spawn in solo to prevent blocking on full servers. The solo on top doesn't help here.
The map should be teamforced (2-6 players), way too less space in general and a lot parts will cause blocking even in small teams.

Design:
  • Tele should be more different to freeze. Very hard to differentiate when they are beside each other and impossible if not.
  • Grey Midground should be changed as it is the same color as jungle_main and thus can be confusing
  • Novashock should be placed somewhere else.. you could confuse him as a real player at that part and fail because of it.
  • Speeders on edges shouldn't be marked in the design, looks bad and isn't needed as they are irrelevant for the gameplay.
SuggestionsShow
Should be differently marked as it is a "friendly" teleporter
Should be differently marked as it is a "friendly" teleporter
screenshot_2018-01-11_19-03-23.png (377.88 KiB) Viewed 7774 times
Change this to unhook, so that you don't end up hooking yourself into the freeze accidentally
Change this to unhook, so that you don't end up hooking yourself into the freeze accidentally
screenshot_2018-01-11_19-05-38.png (386.12 KiB) Viewed 7774 times
Looks a bit weird in entities, you could try to remake this with a normal pull (Suggestion)
Looks a bit weird in entities, you could try to remake this with a normal pull (Suggestion)
screenshot_2018-01-11_19-07-29.png (768.9 KiB) Viewed 7774 times
CP here would make sense (Suggestion)
CP here would make sense (Suggestion)
screenshot_2018-01-11_19-09-47.png (386.12 KiB) Viewed 7774 times
You should close the marked area off to make the part less generic
You should close the marked area off to make the part less generic
screenshot_2018-01-11_19-11-54.png (286.81 KiB) Viewed 7774 times
Very basic part, try something more creative please
Very basic part, try something more creative please
screenshot_2018-01-11_19-12-12.png (221.9 KiB) Viewed 7774 times
You should make the CP unskipable to prevent falling back stupidly
You should make the CP unskipable to prevent falling back stupidly
screenshot_2018-01-11_19-14-48.png (440.32 KiB) Viewed 7774 times
Remove the freeze on the wall to make the part more convenient (Suggestion)
Remove the freeze on the wall to make the part more convenient (Suggestion)
screenshot_2018-01-11_19-17-21.png (334.65 KiB) Viewed 7774 times
This HT is not needed and rather confusing
This HT is not needed and rather confusing
screenshot_2018-01-11_19-18-01.png (314.45 KiB) Viewed 7774 times
Back CP is useless, you don't want to fall back
Back CP is useless, you don't want to fall back
screenshot_2018-01-11_19-19-13.png (567.71 KiB) Viewed 7774 times
Back CP is useless, you don't want to fall back
Back CP is useless, you don't want to fall back
screenshot_2018-01-11_19-20-16.png (744.57 KiB) Viewed 7774 times
You can skip the throw and swing on edge. Also, the way to get hammer back is pretty basic, maybe think about something more fun.
You can skip the throw and swing on edge. Also, the way to get hammer back is pretty basic, maybe think about something more fun.
screenshot_2018-01-11_19-20-35.png (606.67 KiB) Viewed 7774 times
Are you aware that the down guy can just hook up? Also, the switch thing on bottom is weird, IMO just tele there would make more sense.
Are you aware that the down guy can just hook up? Also, the switch thing on bottom is weird, IMO just tele there would make more sense.
screenshot_2018-01-11_19-21-36.png (342.73 KiB) Viewed 7774 times
Does one guy have to go on edge here? If yes, the part is too hard and doesn't fit in the map.
Does one guy have to go on edge here? If yes, the part is too hard and doesn't fit in the map.
screenshot_2018-01-11_19-22-00.png (741.9 KiB) Viewed 7774 times
You should lower the unfreeze by 2 tiles
You should lower the unfreeze by 2 tiles
screenshot_2018-01-11_19-23-20.png (699.55 KiB) Viewed 7774 times
If you adjust the parts I pointed out, the map should be Brutal 2*.

PS: There are still some entity bugs that I didn't screenshot, would be nice if you could search them by yourself :)

EDIT: Changed my opinion about teamforcing, it makes more sense to just add a team 0 friendly beginning :)
Freezestyler
Posts: 147
Joined: Sun Dec 18, 2016 12:38 am
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Clan: Limerence.

Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by Freezestyler »

God damn jao, your entites are so ugly
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Konsti
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Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by Konsti »

Nothing is better than standard entities
Image
Image
Soapy Sandwich
Posts: 97
Joined: Wed Jan 06, 2016 7:50 pm
Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
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Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by Soapy Sandwich »

Thanks Tropo and jao for the test.

Fixed basically everything XD

All Tropo's suggestions fixed or changed, the cp at tp20 was part of a secret yes XD Its gone now though :)
The jetpack part (CP25) weirdly is the only part of the map I find easy XD I guess if you know the trick its not too bad, we did make it slightly easier though.

jao went all out so here is what we did:
Replaced/Adjusted boring gores parts
Redid Deep Parts
Laser solo chopped in half
Freeze colour adjusted
Midground grey darkened
NovaShock Moved
Removed Speeder markings where not needed

For your screenshots, all fixed they way recommended, although to answer your question about tp 31, you don't have to edge there to do (unless doing it with a dummy i think) we did make this part easier though.

Searched for all the entity bugs we could find and fixed them too XD

Thanks again for all the help, hope the new parts will be enjoyed
Attachments
Arcadian.map
(910.46 KiB) Downloaded 89 times
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
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Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by Jimmy Jazz The 1st »

Soapy you missed some bugs :P

Also to add, we didnt fix the area with the switch. We left that because we didnt want players to go all the way back, as there werent other checkpoints we wanted to add for TP.
Arcadian.map
(909.88 KiB) Downloaded 83 times
*Edit - Only saw Jao's edit now so i will update the first part later with Soapy if he is online or will do it myself.
You've just been Jimmy Jazzed.
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
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Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by Jimmy Jazz The 1st »

Hope the first part has enough space not to cause any problems now, Jao.
Arcadian.map
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You've just been Jimmy Jazzed.
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by jao »

Let’s go over the map together. Catch me in-game or on Discord please.
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Jimmy Jazz The 1st
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Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
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Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Post by Jimmy Jazz The 1st »

Fixed all the things you mentioned yesterday Jao. Hope thats everything.

Worstwish you can search for your name now :P
Arcadian.map
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You've just been Jimmy Jazzed.
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