Sunnyday by Flummi

Maps that have been tested.

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Flummi
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Sunnyday by Flummi

Post by Flummi » Tue May 13, 2014 7:50 pm

Hey mates, this is my map. Try it out and have fun with it. if something is not good or if there are any bugs, please tell me. There are some points where u can "cheat". This "cheats" are wanted (i mean at the water and with ninja before the end)

Edit: i want this map to be moderate
Edit: i reuploadet it, because i fixed a part, which was too hard in my opinion
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Varys
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Re: Sunnyday by Flummi

Post by Varys » Wed May 14, 2014 4:26 pm

hi tested this map with metalforlife...there are some bugs in it
-why you have for your noobfilter 5 areas? its not ddrace 5.0
-the hookthrough blocks have to be more transparent or in an other colour because you cant differiantiate them form normalö hook stones
-a teleport is missing(see in the screenshot

its a really nice map, but iam very confused for the rating ...in my opinion it is novice 5- mod 2.
varys
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Bug1.png

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Re: Sunnyday by Flummi

Post by Flummi » Wed May 14, 2014 4:43 pm

thx for your opinion, i will change things.

well, i found a bug which u did not find :D

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Lady Saavik
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Re: Sunnyday by Flummi

Post by Lady Saavik » Wed May 14, 2014 5:03 pm

Hey I saw few small bugs so please wait for my screenshots. You will fix more bugs and then upload new version.

I think 5x noobfilter is ok. You need to find your partner so it's funny because you don't know in which room he is and it's not like 83459346 tees in 1 hole, 1 unsolo for all. If 5 tees pass the noobfilter at the same time, they have enough place. And because of that, start room is big, you can run like crazy and have fun if you don't want to play ;)

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Re: Sunnyday by Flummi

Post by Varys » Wed May 14, 2014 5:34 pm

didnt said that i found everthing ...me and metalforlife testet the parts(gameplay)...we did not search design bugs....

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Lady Saavik
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Re: Sunnyday by Flummi

Post by Lady Saavik » Wed May 14, 2014 5:49 pm

But it's ok, good job. I didn't say you are bad because you didn't find all bugs! Shhh. You don't have to make full test at once.
Just saying there are small bugs like missing freeze, graphical bugs. But I'm busy now.

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Re: Sunnyday by Flummi

Post by Flummi » Wed May 14, 2014 6:10 pm

ok i changed things, the start ist now 3 areas big (before it were 5) and i changed the color of the hookthrough blocks. I have added some features which u could find and be happy with it :D (superjump, laser, ninja and shotgun) superjump is hard to find, the other 3 are findable with just looking around on the map :D. I have changed the part after finish, now it is a blockarena. And i have fixed some bugs which u did not find but i did :D. The extras which u can find are not that effective for the clearing speed of the map but it is cool to find them so dont worry that people go and cheat with them. And i have fixed the "bug" with the unseeable ports there where u told me and at another point too :)
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Re: Sunnyday by Flummi

Post by Flummi » Wed May 14, 2014 6:22 pm

fixed another bug which i implemented by fixing an other bug

Edit: I have fixed some more graphical bugs, this is the newest version of my map. When i find more bugs from now on, i will not tell u until u have posted ur found bugs. I have added some space for tees who are waiting, too.
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Re: Sunnyday by Flummi

Post by Flummi » Fri May 16, 2014 3:27 pm

Hey deen. SBL and me have tested the map yesterday and i have fixed all bugs we found together. SBL said that the map is ready for release, please ask him if u dont trust me. here is the map.
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Re: Sunnyday by Flummi

Post by SBL » Fri May 16, 2014 3:32 pm

Map tested, no more bugs found.
Moderate 1 i would say.

Just one thing:
In 1 part teleport is not marked because it looks ugly:
screenshot_2014-05-15_22-06-57.png
In this part.

For me it is no a prolbem that the teleporter is not marked. Otherwise tell Flummi and he´ll change it.
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