Skill Test by reflect [Solo]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 1300
- Joined: Thu Oct 01, 2015 7:00 pm
- Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
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Re: Skill Test by reflect [Solo]
That's i used this trick as element of part doesn't mean that's i copied the part
Also parts from Eternity only looks the same, but they works different
Also parts from Eternity only looks the same, but they works different
The Real One!
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- Posts: 1300
- Joined: Thu Oct 01, 2015 7:00 pm
- Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
- Mapper profile: https://ddnet.tw/mappers/Ninjed
Re: Skill Test by reflect [Solo]
Didn't got what i really need to make right now..
For me map still balanced and playable 5 stars solo map.
For me map still balanced and playable 5 stars solo map.
The Real One!
Re: Skill Test by reflect [Solo]
I think 2*
Re: Skill Test by reflect [Solo]
So we evaluated this again with the new system. Result is as follows: Overall: 21/49 | Balance: 5/10 • Flow: 6/10 • Creativity: 3/10 • Playability: 5/10 • Fun: 1/3 • Design: 1/3 • Bonus: 0/3 — 7 Votes
This kinda confirms my post. Biggest issue is obviously the creativity (using exactly the same parts you have in a different maps + a lot basic stuff). Balance kinda lacks as there are a lot too easy parts between the actual parts. Flow is generally good as it's a solo map featuring multiple weapons. Examples to what makes it worse is the speed-shotgun on the 3 tiles after first part, or the climbing up on part 3 that you had at the start already. Playability lacks due to parts being faily in bad ways.
Following the rating system, the map won't be accepted since creativity isn't high enough. You can obviously try working on this. You should start with removing the exactly copied parts.
If you do so, I would also like if you take your hands on improving some of the other criteria (e.g. balancing difficulties and reducing failiness).
This kinda confirms my post. Biggest issue is obviously the creativity (using exactly the same parts you have in a different maps + a lot basic stuff). Balance kinda lacks as there are a lot too easy parts between the actual parts. Flow is generally good as it's a solo map featuring multiple weapons. Examples to what makes it worse is the speed-shotgun on the 3 tiles after first part, or the climbing up on part 3 that you had at the start already. Playability lacks due to parts being faily in bad ways.
SpoilerShow
Same thing twice in a row:
Weird shotgun position, could be placed earlier maybe:
(screens by Lexin)
Weird shotgun position, could be placed earlier maybe:
(screens by Lexin)
If you do so, I would also like if you take your hands on improving some of the other criteria (e.g. balancing difficulties and reducing failiness).
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