Stop Over 1.0 by N9mkOik [Solo]

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jao
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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by jao »

You've got me wrong with the star's parallax, the second group should have different values than the first one. I'd suggest Para 6/6.
Also, unfreeze layer should be above the game layers.
N9mkOik:D
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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by N9mkOik:D »

Sorry, but I did not understand what you mean, so I want to ask you to finish my map.
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Stop Over 1.0 by N9mkOik [Solo]

Post by jao »

Fixed RayB.'s and my issues.
[release=2; Solo]"Stop Over 1.0"; N9mkOik[/release]
Attachments
Stop Over 1.0.map
(117.14 KiB) Downloaded 97 times
N9mkOik:D
Posts: 146
Joined: Fri May 12, 2017 4:22 pm
Player profile: https://ddnet.tw/players/N9mkOik/
Clan: Inner peace

Re: Stop Over 1.0 by N9mkOik [Solo]

Post by N9mkOik:D »

can you release my map tomorrow? :shock:
aaa
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Joined: Mon May 05, 2014 7:44 pm

Re: Stop Over 1.0 by N9mkOik [Solo]

Post by aaa »

can't really do that sry that would make it 3 solo maps in a row (and 2 easy ones next to each other)

if you want it a monday we can do it next week, if you just want it as soon as possible friday?
N9mkOik:D
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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by N9mkOik:D »

Yes , Friday would not be bad
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maggi323
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Re: Stop Over 1.0 by N9mkOik [Solo]

Post by maggi323 »

MY opinion:
I liked the map more before it was changed. I don't like the new unfreeze tiles, even though it's meant to be for speedrun. Speedrun doesn't mean, make the map play time as short as possible.
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