EDVIOL by Vik_Thor [Brutal]
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Lumina
- Posts: 122
- Joined: Mon May 16, 2016 1:29 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Lumina/
Re: EDVIOL by Vik_Thor [Brutal]
I have tested this map together with Stormphoenix,
For me this map is not worth to get released.
This map has 0 balance, some parts are just a way harder than some other,
The killtiles parts are just annoying and should be removed,
playing this map in team 0 i would rage quit after 5 minutes,
because the parts has so less plattform where you can stand, +
the parts are often really miss....if you wanna save one.
For your first map,
You could atleast made some parts so much place, but less plattform to can stand on it.
Thats all i can say,
For me it is a no to get released.
For me this map is not worth to get released.
This map has 0 balance, some parts are just a way harder than some other,
The killtiles parts are just annoying and should be removed,
playing this map in team 0 i would rage quit after 5 minutes,
because the parts has so less plattform where you can stand, +
the parts are often really miss....if you wanna save one.
For your first map,
You could atleast made some parts so much place, but less plattform to can stand on it.
Thats all i can say,
For me it is a no to get released.
Your Tee,
Lumina
Lumina
- :Ram
- Posts: 106
- Joined: Thu Aug 25, 2016 11:30 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/-58-Ram/
- Clan: Ƭĭϯαη
- Website: https://www.youtube.com/user/FalenKN
Re: EDVIOL by Vik_Thor [Brutal]
I think this should get a bit tuned and released afterwards.
I really like the map and the Design is Oldschool, there should be some noobfilter at the start otherwise I would love to see this on ddnet.
I really like the map and the Design is Oldschool, there should be some noobfilter at the start otherwise I would love to see this on ddnet.
Re: EDVIOL by Vik_Thor [Brutal]
Ty :Ram but i don't understand your first sentence ^^ .
- NeXusTw
- Posts: 56
- Joined: Mon Dec 21, 2015 11:53 am
- Player profile: https://ddnet.tw/players/NeXus
- Website: https://www.teeskins.de/
Re: EDVIOL by Vik_Thor [Brutal]
Cool map
Re: EDVIOL by Vik_Thor [Brutal]
Checked with Starkiller and hi_leute_gll.
Have to agree with Lumina. There is generally not enough room for many tees and some parts will cause heavy blocking (first part, speedfly, deep, ...).
Seems like such map styles are liked, but I don't see any new parts, only worse versions of already existing parts. Mostly very basic edgejumps, hammerhits/flys and drag parts. Overall not very good mapped.
Design is very simple too. Unfreeze marking could be a bit confusing, since it's used as tele marking in most maps.
You should rather map a new map instead of reworking this. Try to come up with original parts, or at least let old parts feel new. Take care of space and playablity for team 0. Make sure that the parts work properly and aren't random.
[declined]jao; EDviol[/declined]
Have to agree with Lumina. There is generally not enough room for many tees and some parts will cause heavy blocking (first part, speedfly, deep, ...).
Seems like such map styles are liked, but I don't see any new parts, only worse versions of already existing parts. Mostly very basic edgejumps, hammerhits/flys and drag parts. Overall not very good mapped.
Design is very simple too. Unfreeze marking could be a bit confusing, since it's used as tele marking in most maps.
You should rather map a new map instead of reworking this. Try to come up with original parts, or at least let old parts feel new. Take care of space and playablity for team 0. Make sure that the parts work properly and aren't random.
[declined]jao; EDviol[/declined]
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