Toadsquad by Vasten100 [Mod2] Teammap

Share your ddrace-related map with the community.
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Vasten100
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Toadsquad by Vasten100 [Mod2] Teammap

Post by Vasten100 »

Hey DDNet
I made a Map (with almost nonexisting tune zones...)
And I want to share it with you guys.

I know there are some Skips, but I like it if there are multiple ways to get to the finish line.

Cya in-game ;)
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StorмPʜöɴix
Posts: 325
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Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
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Re: Toadsquad [Mod2] Teammap

Post by StorмPʜöɴix »

screenshot_2017-05-03_21-38-54.png
screenshot_2017-05-03_21-38-54.png (256.51 KiB) Viewed 3346 times
You get stuck up there if you press space while falling down after to18 and before cp19.
Just make the tee unable to move. Put freez above bluetele or put him in deep.
Ninjed
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Re: Toadsquad [Mod2] Teammap

Post by Ninjed »

Hi, good brain fucky map moderate 5
screenshot_2017-05-04_21-13-18.png
screenshot_2017-05-04_21-13-18.png (364.31 KiB) Viewed 3306 times
screenshot_2017-05-04_21-12-31.png
screenshot_2017-05-04_21-12-31.png (352.44 KiB) Viewed 3306 times
screenshot_2017-05-04_21-02-28.png
screenshot_2017-05-04_21-02-28.png (330.09 KiB) Viewed 3306 times
The Real One!
Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
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Re: Toadsquad [Mod2] Teammap

Post by Vasten100 »

StormPhönix: I added deep on cp 17, so you can't move while you're falling. (also added an additional blue tele, because I had the problem, that I glitched through 2 telelayers which resulted in a fail, because i lost all my momentum)

Ninjed 1st Picture: I added few more freeze tiles so that you can't hook the other player. (also added on the undeep cp2, so you can't skip deep)
Ninjed 2nd Picture: I made the hole 1 tile smaller and added more freeze tiles so that the distance is much higher than before. I also added some hook through blocks for easier dragging.
Ninjed 3rd Picture: The unsuperjump is there because you're out of the water (It was fist placed on top of the Superjumptile, which caused some chatspam, so i moved it to the left to prevent that.)
And i wouldn't rate this map Mod5, the parts are to easy to deserve this difficulty.

Thx for your reports StormPhönix and Ninjed!
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Toadsquad.map
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Where's your core message?
Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
Player profile: http://ddnet.tw/players/Vasten100/
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Clan: iABC

Re: Toadsquad by Vasten100 [Mod2] Teammap

Post by Vasten100 »

thx to joe for the test run

I reworked this part a little bit
screenshot_2017-05-08_19-16-40.png
screenshot_2017-05-08_19-16-40.png (304.38 KiB) Viewed 3243 times
I removed some unnecessary shields so that you can't accidentally lose the laser anymore.
I also removed some freeze / tele, that you can land on the ground (your teammate don't have to shoot in midair)
I added some terrain on the upper ceiling that you can't get thrown too far in the freeze, and lose some momentum with the swing motion.
The hook space got also a little bit bigger.
And I added a Hammer on tile near Cp 13
and other minor fixes which aren't mentioned here.
Happy Testing :)
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Toadsquad.map
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StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: Toadsquad by Vasten100 [Mod2] Teammap

Post by StorмPʜöɴix »

Played map with mapper.
Finished after 15min first try, so the map isnt long.
Gameplay itself isnt hard either, more like Mod1-3, but it also requires alot of brain to finish the map and to figure out how to do the part.
I like the map and its unique like most of your maps ^^
But i would rate it as Mod2*. Its either Mod3* or even Mod4*. (Would stick to Mod3* but in my opinion its hard to say)
jao
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Joined: Wed Jul 06, 2016 1:18 pm

Re: Toadsquad by Vasten100 [Mod2] Teammap

Post by jao »

Tested with Ravie.
Fixed one entity bug and put most of the design in HD.

[release=3; Moderate]"Toadsquad"; Vasten100[/release]
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Vasten100
Posts: 141
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Re: Toadsquad by Vasten100 [Mod2] Teammap

Post by Vasten100 »

Thank you for your test and the ready ;)

I've just added some Entities off signs on the logos/signs where they're needed
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