Toadsquad by Vasten100 [Mod2] Teammap
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 141
- Joined: Sat Dec 27, 2014 3:29 pm
- Player profile: http://ddnet.tw/players/Vasten100/
- Mapper profile: http://ddnet.tw/mappers/Vasten100/
- Clan: iABC
Toadsquad by Vasten100 [Mod2] Teammap
Hey DDNet
I made a Map (with almost nonexisting tune zones...)
And I want to share it with you guys.
I know there are some Skips, but I like it if there are multiple ways to get to the finish line.
Cya in-game
I made a Map (with almost nonexisting tune zones...)
And I want to share it with you guys.
I know there are some Skips, but I like it if there are multiple ways to get to the finish line.
Cya in-game
- Attachments
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- Toadsquad.map
- (431.28 KiB) Downloaded 110 times
Where's your core message?
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Toadsquad [Mod2] Teammap
Just make the tee unable to move. Put freez above bluetele or put him in deep.
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- Posts: 141
- Joined: Sat Dec 27, 2014 3:29 pm
- Player profile: http://ddnet.tw/players/Vasten100/
- Mapper profile: http://ddnet.tw/mappers/Vasten100/
- Clan: iABC
Re: Toadsquad [Mod2] Teammap
StormPhönix: I added deep on cp 17, so you can't move while you're falling. (also added an additional blue tele, because I had the problem, that I glitched through 2 telelayers which resulted in a fail, because i lost all my momentum)
Ninjed 1st Picture: I added few more freeze tiles so that you can't hook the other player. (also added on the undeep cp2, so you can't skip deep)
Ninjed 2nd Picture: I made the hole 1 tile smaller and added more freeze tiles so that the distance is much higher than before. I also added some hook through blocks for easier dragging.
Ninjed 3rd Picture: The unsuperjump is there because you're out of the water (It was fist placed on top of the Superjumptile, which caused some chatspam, so i moved it to the left to prevent that.)
And i wouldn't rate this map Mod5, the parts are to easy to deserve this difficulty.
Thx for your reports StormPhönix and Ninjed!
Ninjed 1st Picture: I added few more freeze tiles so that you can't hook the other player. (also added on the undeep cp2, so you can't skip deep)
Ninjed 2nd Picture: I made the hole 1 tile smaller and added more freeze tiles so that the distance is much higher than before. I also added some hook through blocks for easier dragging.
Ninjed 3rd Picture: The unsuperjump is there because you're out of the water (It was fist placed on top of the Superjumptile, which caused some chatspam, so i moved it to the left to prevent that.)
And i wouldn't rate this map Mod5, the parts are to easy to deserve this difficulty.
Thx for your reports StormPhönix and Ninjed!
- Attachments
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- Toadsquad.map
- (431.37 KiB) Downloaded 85 times
Where's your core message?
-
- Posts: 141
- Joined: Sat Dec 27, 2014 3:29 pm
- Player profile: http://ddnet.tw/players/Vasten100/
- Mapper profile: http://ddnet.tw/mappers/Vasten100/
- Clan: iABC
Re: Toadsquad by Vasten100 [Mod2] Teammap
thx to joe for the test run
I reworked this part a little bit I removed some unnecessary shields so that you can't accidentally lose the laser anymore.
I also removed some freeze / tele, that you can land on the ground (your teammate don't have to shoot in midair)
I added some terrain on the upper ceiling that you can't get thrown too far in the freeze, and lose some momentum with the swing motion.
The hook space got also a little bit bigger.
And I added a Hammer on tile near Cp 13
and other minor fixes which aren't mentioned here.
Happy Testing
I reworked this part a little bit I removed some unnecessary shields so that you can't accidentally lose the laser anymore.
I also removed some freeze / tele, that you can land on the ground (your teammate don't have to shoot in midair)
I added some terrain on the upper ceiling that you can't get thrown too far in the freeze, and lose some momentum with the swing motion.
The hook space got also a little bit bigger.
And I added a Hammer on tile near Cp 13
and other minor fixes which aren't mentioned here.
Happy Testing
- Attachments
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- Toadsquad.map
- (431.52 KiB) Downloaded 96 times
Where's your core message?
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Toadsquad by Vasten100 [Mod2] Teammap
Played map with mapper.
Finished after 15min first try, so the map isnt long.
Gameplay itself isnt hard either, more like Mod1-3, but it also requires alot of brain to finish the map and to figure out how to do the part.
I like the map and its unique like most of your maps ^^
But i would rate it as Mod2*. Its either Mod3* or even Mod4*. (Would stick to Mod3* but in my opinion its hard to say)
Finished after 15min first try, so the map isnt long.
Gameplay itself isnt hard either, more like Mod1-3, but it also requires alot of brain to finish the map and to figure out how to do the part.
I like the map and its unique like most of your maps ^^
But i would rate it as Mod2*. Its either Mod3* or even Mod4*. (Would stick to Mod3* but in my opinion its hard to say)
Re: Toadsquad by Vasten100 [Mod2] Teammap
Tested with Ravie.
Fixed one entity bug and put most of the design in HD.
[release=3; Moderate]"Toadsquad"; Vasten100[/release]
Fixed one entity bug and put most of the design in HD.
[release=3; Moderate]"Toadsquad"; Vasten100[/release]
- Attachments
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- Toadsquad.map
- (431.53 KiB) Downloaded 100 times
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- Posts: 141
- Joined: Sat Dec 27, 2014 3:29 pm
- Player profile: http://ddnet.tw/players/Vasten100/
- Mapper profile: http://ddnet.tw/mappers/Vasten100/
- Clan: iABC
Re: Toadsquad by Vasten100 [Mod2] Teammap
Thank you for your test and the ready
I've just added some Entities off signs on the logos/signs where they're needed
I've just added some Entities off signs on the logos/signs where they're needed
- Attachments
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- Toadsquad.map
- (431.57 KiB) Downloaded 95 times
Where's your core message?
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