pichummy by Kenzo [Dummy]

Maps that have been tested.

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Kenzo
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pichummy by Kenzo [Dummy]

Post by Kenzo » Sat Apr 29, 2017 3:14 am

this is my first map
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pichummy.map
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mazanitax
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Re: pichummy by Kenzo

Post by mazanitax » Sat Apr 29, 2017 3:17 am

nice map

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mazanitax
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Re: pichummy by Kenzo

Post by mazanitax » Sat Apr 29, 2017 3:19 am

mala tu wea tontoconchetumare

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stompie
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Re: pichummy by Kenzo

Post by stompie » Sat Apr 29, 2017 10:24 am

mazanitax wrote:nice map
Im assuming your sarcastic

The fact that there is death everywhere is your first problem yeah its fine ish for like the start few parts but the entire map?!?!
parts look interesting just make it not DEATH!
This is not a fun map make tp and freez bits or something making a super hard and very short map is the mentality of every mapper recently from someone like you i kinda expected more

The entire point of map making (for me atleast) is making a map thats fun to play! im not saying its not supposed to be faily just that you shouldnt go over board like you did
Rework it please
\,,/(◣_◢)\,,/

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Cellegen
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Re: pichummy by Kenzo

Post by Cellegen » Sat Apr 29, 2017 1:02 pm

The map is good, but exactly you need some reworks about design, gameplay and ofc deadspikes. :)
Dont worry, practises makes magics :)
RestInHell. - Team Leader

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StorмPʜöɴix
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Re: pichummy by Kenzo

Post by StorмPʜöɴix » Sat Apr 29, 2017 2:42 pm

A few things:

1. First your title should include the mapserver. In this case pichummy by Kenzo [Dummy].
2. Since you Map is a dummy map you have to force team of 2.
sv_team 2, sv_max_team_sice 2 also its ways good to add sv_deepfly 0

About the Map, didnt really play it,
but it had some good ideas, sadly it isnt a good mapped map. Its rather tight all the time, and every mistake you make is your death.
Some might like it yeah sure, but you could do much betterr if you just practise for a bit.

Dont really like the map like it is, and also a rework is kinda unnecessary in my eyes. You would do better if you take the best parts out of this map, and map a better map that isnt that tight.

But wait for some other opinions though.

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mazanitax
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Re: pichummy by Kenzo

Post by mazanitax » Sat Apr 29, 2017 9:56 pm

perones culiaos

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Rico
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Re: pichummy by Kenzo

Post by Rico » Sun Apr 30, 2017 9:23 pm

Hey guys,

I took a quick look at this map since it is VERY short.
All parts do work. There is a potential skip which i have seen. It is gonna be shown in a picture.
They are very simple made and in mind for hardcore players. Since it is a very short map I do not mind the spikes.
You should make a UNLUCK TEAM TILE at the end of the map for safety. Picture again.
Also only allow teams and team size of 2 should be switched on like StormPhönix already said.:
StorмPʜöɴix wrote: 2. Since you Map is a dummy map you have to force team of 2.
sv_team 2, sv_max_team_sice 2 also its ways good to add sv_deepfly 0
After some playtime my eyes started to hurt a bit. Maybe it is caused by the RED BG you have. For the love of our eyes pls change the BG to a not RED overhelmed colour tone.
SpoilerShow
screenshot_2017-04-30_21-09-53.png
There is a chance that the dummy can be dragged literally over the part. It must not be altered but just you know.
screenshot_2017-04-30_21-09-53.png (337.54 KiB) Viewed 1145 times
screenshot_2017-04-30_20-45-29.png
Place a UNLUCK TEAM TILE where my tee stands. Ty.
screenshot_2017-04-30_20-45-29.png (255.35 KiB) Viewed 1145 times
For the rating:
- Brain: 1/5
- Skill (Difficulty): Dummy 3-4*
- Look: 1/5
- Faily: 5/5

Best regards
Rico
Last edited by Rico on Sun Apr 30, 2017 10:25 pm, edited 3 times in total.

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StorмPʜöɴix
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Re: pichummy by Kenzo

Post by StorмPʜöɴix » Sun Apr 30, 2017 10:18 pm

Rico wrote: StormPänix
I aint panicing anywhere :P

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Re: pichummy by Kenzo [Dummy]

Post by RayB. » Thu May 18, 2017 4:37 pm

The map is super short, super faily and uncreative. I don't know a good reason for this map to be on DDnet.
Also how some guys already said bad mapped. This leads me to reject this map.

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