Almost lost by Avasus [Brutal]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 5
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- Player profile: https://ddnet.tw/players/milk
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Almost lost by Avasus [Brutal]
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- Attachments
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- Almost lost.map
- (557.36 KiB) Downloaded 127 times
Last edited by Avasus1 on Sat Apr 22, 2017 8:48 pm, edited 4 times in total.
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- Posts: 1052
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Re: Lost by Avasus [Brutal]
but there is already a map called Lost
reply to this post or your mom will die in her sleep tonight
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- Posts: 921
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Re: Lost by Avasus [Brutal]
Nice description of the map
Every Tester want to test this now
Every Tester want to test this now
- Konsti
- Posts: 1188
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- Mapper profile: https://ddnet.tw/mappers/Konsti/
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- Website: http://ddnet.tw/players/Konsti
Re: Almost lost by Avasus [Brutal]
Didnt test it yet, looks ok. I cant understand for what these shields are? You cant have a weapon there.
Parts a bit unbalanced, that means, one tee need to do a drag part and the other one just hook him out sometimes
Parts a bit unbalanced, that means, one tee need to do a drag part and the other one just hook him out sometimes
- Attachments
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- screenshot_2017-04-22_20-55-07.png (149.63 KiB) Viewed 6598 times
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- Posts: 5
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- Player profile: https://ddnet.tw/players/milk
- Clan: A-Team
Re: Almost lost by Avasus [Brutal]
Before there was a rocketfly Konsti. deleted it but forgot to delete the shields
Re: Almost lost by Avasus [Brutal]
Imo the map shouldn't be released as it is right now.
The structure is really bad. Most parts are not playable for big groups, because lack of space and bad made parts. Especially the beginning of the map will cause a lot blocking.
The parts itself are ok, but nothing special. There are a lot similar, but more interesting maps. The gores parts are just straight tunnels wich get very tight at the end. Makes no sense imo.
All in all the map looks very rushed and made without any thinking or effort.
If we want to release this the map should be completely reworked to fix the things I mentioned. I'm sure the map can be good, if the mapper spends more time on mapping and thinking about how to make a good and enjoyable map.
The structure is really bad. Most parts are not playable for big groups, because lack of space and bad made parts. Especially the beginning of the map will cause a lot blocking.
The parts itself are ok, but nothing special. There are a lot similar, but more interesting maps. The gores parts are just straight tunnels wich get very tight at the end. Makes no sense imo.
All in all the map looks very rushed and made without any thinking or effort.
If we want to release this the map should be completely reworked to fix the things I mentioned. I'm sure the map can be good, if the mapper spends more time on mapping and thinking about how to make a good and enjoyable map.
- Cellegen
- Posts: 1140
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- Player profile: https://ddnet.tw/players/Cellegen/
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- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Almost lost by Avasus [Brutal]
im bored so here is a horror version of almost lost map >:)
#rektjaodesign
#rektjaodesign
RestInHell. - Team Leader
Re: Almost lost by Avasus [Brutal]
Cellegen that's actually quite good. I suggest you make the unhookable tiles more easy to see though.
A is for Apple.
- Cellegen
- Posts: 1140
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- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Almost lost by Avasus [Brutal]
wow firstly thanks for your nice comment about my rework but it has some deadways why i really dont need to rework again my reworked creation:
1. idk the mapper accepts this style what i just made it for fun and idk the design fits to the gameplay too.
2. the unhookable has black-and a bit grey color and the hookable has a bit brown color so you can spot differents around unhookable and hookable. anyways all players honestly uses entities off option for easier gameplay xd
3. idk this map should get to be release or no! its important cuz i dont wanna waste my time for nothing.
i think thats all c:
1. idk the mapper accepts this style what i just made it for fun and idk the design fits to the gameplay too.
2. the unhookable has black-and a bit grey color and the hookable has a bit brown color so you can spot differents around unhookable and hookable. anyways all players honestly uses entities off option for easier gameplay xd
3. idk this map should get to be release or no! its important cuz i dont wanna waste my time for nothing.
i think thats all c:
RestInHell. - Team Leader
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