Absurd 5 by Cyberpunk

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Index
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Re: Absurd 5 by Cyberpunk

Post by Index »

Ye I mean third screen, I can't count ._.
Tbh I don't see anything, it looks just fine. But we wait what Cyberpunk says about that (:
Cyberpunk
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Re: Absurd 5 by Cyberpunk

Post by Cyberpunk »

Hello, sorry I have been away for so long. My graphics card bombed out. Need to replace it. I do notice that bug and to be honest its quite a mission to fix. I will do it but it will only take longer because of my PC being broken.

I give Index full permission to do what he wants with the map :)
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hi_leute_gll
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Re: Absurd 5 by Cyberpunk

Post by hi_leute_gll »

Saavik, Welf, Daer and I checked the map.

We fixed some bugs. The gores part is still to hard and should get some teles.
screenshot_2014-10-19_12-58-07.png
screenshot_2014-10-19_12-58-07.png (281.98 KiB) Viewed 3319 times
This part should get a CP, too. It's to long for novice.


The fixed version is on the testserver.
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Cyberpunk
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Re: Absurd 5 by Cyberpunk

Post by Cyberpunk »

Okay I fixed everything you told me to. Just tested the map with dummy and it runs perfectly. In my opinion its ready for release.
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Absurd 5.map
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hi_leute_gll
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Re: Absurd 5 by Cyberpunk

Post by hi_leute_gll »

You didn't fix the weird graphic bugs.
It's no problem for the release, cause the most people wont see them. But you said you want to fix it. So this is a little reminder.^^


EDIT:

There are still things to fix. I will write you later.
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hi_leute_gll
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Re: Absurd 5 by Cyberpunk

Post by hi_leute_gll »

I fixed 2 minor bugs with game tiles.

I added a additional tele to the gores and give the deep-jetpack-part more space.
(I send you the map via pm).

There are still problems:

[attachment=2]screen1.png[/attachment]
After adding the CP you can cut a piece of the part.

[attachment=1]screen2.png[/attachment]
Is there a special reason for the unfreeze-tiles? It's looks weird for people playing with entities.

[attachment=0]screen3.png[/attachment]
If you have a little bit bad luck it can happen fast that the deep-tee goes in the tele back to the beginning of the part and you in the tele to the next part.

PS: Don't know why the attachment is bugged. :?
Attachments
screen3.png
screen3.png (341.63 KiB) Viewed 3270 times
screen2.png
screen2.png (399.67 KiB) Viewed 3270 times
screen1.png
screen1.png (315.03 KiB) Viewed 3270 times
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Cyberpunk
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Re: Absurd 5 by Cyberpunk

Post by Cyberpunk »

Fixed all the above, and to be honest the graphical bugs are so vague you can't see them. No one will judge the map.
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Absurd 5.map
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hi_leute_gll
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Re: Absurd 5 by Cyberpunk

Post by hi_leute_gll »

Map can be released.

Absurd 5 by Cyberpunk, Novice 3 Star.
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Re: Absurd 5 by Cyberpunk

Post by Soreu »

u missed 2 graphical bugs :P

//why the hell attachments doesn't work? >.>
////fixed
Attachments
lookatblue.png
lookatblue.png (272.72 KiB) Viewed 3242 times
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Cyberpunk
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Re: Absurd 5 by Cyberpunk

Post by Cyberpunk »

Because the map was edited by a tester and wasnt done properly.

I also found another bug. Spoke to deen.
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