Ophis by Mazanitax

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mazanitax
Posts: 18
Joined: Tue Jul 12, 2016 10:23 am
Player profile: https://ddnet.tw/players/Akko
Clan: Daisuki✈
Website: https://osu.ppy.sh/users/16435812

Ophis by Mazanitax

Post by mazanitax »

this is my first map
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Ophis.map
(3 KiB) Downloaded 77 times
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Lumina
Posts: 122
Joined: Mon May 16, 2016 1:29 pm
Location: Germany
Player profile: http://ddnet.tw/players/Lumina/

Re: Ophis by Mazanitax

Post by Lumina »

I have tested the map.

You should put more work in your map.

The map looks just like this:
SpoilerShow
Thats the map
Thats the map
screenshot_2017-02-20_12-20-19.png (268.57 KiB) Viewed 1053 times
and now without quads
and now without quads
screenshot_2017-02-20_12-20-58.png (379.47 KiB) Viewed 1053 times
you can see where the bugs are, what gives me in conclusion, that you didnt test a map.

At least you have cared about the map size that is fine.... but that is all.

The map is very short.
You cant really see how the part works, because the giant pixel mountain blocks the vision of this map.
Putting Background stuff should be always behind the #Game layer.
If you put it after, than the tee goes behind the stuff not before.
Aswell you should not change the default quads by #0 quads.
If you wanna learn how to map, you should look into tutorials and learn some important stuff.

As i can say for the future:
-Create more parts, and test the parts after so you can fix some bugs itself and change the part, how you wanna like.
-Try to use always Space and more plattform in your map, because you have to think that a giant group of 20 tees could play your map.
-You should take your time by mapping. If you create a map, try to spend more time in your map.

Thats all what i can say about your map.
We cant take your map, please understand it.
Thanks.

Map Canceled.
Your Tee,

Lumina
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