DarkSpy 2 By Spyker & iParano [DUMMY 5]

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Spyker
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Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by Spyker »

jao wrote:1. Those tiles are useless, because a switch is activated by default :p
2. Maybe you could skip the cp, but yes it's not that important
3. It's a small skip, you don't have to go all around the platform
this is just making the release slower, most of them are mappers decision
Spyker
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Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by Spyker »

DarkSpy 2.map
(730 KiB) Downloaded 154 times
Tested with Jao and Tropo!

Fixed a skip, some teles and a freeze entities bug
Spyker
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Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by Spyker »

small fix
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DarkSpy 2.map
(730.01 KiB) Downloaded 102 times
jao
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Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by jao »

Fixed something by myself and also one cheat that RayB. reported is still not fixed. Come up with a working solution please :)
both go down here
both go down here
screenshot_2017-04-26_20-30-32.png (628.43 KiB) Viewed 7076 times
Attachments
DarkSpy 2.map
(730.75 KiB) Downloaded 103 times
Spyker
Posts: 559
Joined: Thu Oct 30, 2014 5:06 pm
Player profile: http://ddnet.tw/players/Spyker/
Mapper profile: http://ddnet.tw/mappers/Spyker/

Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by Spyker »

is it the fix?? i fixed it dude, cant see well what did you changed?
jao
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Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by jao »

I fixed some entity bug. The part on the screen is still cheatable, so fix it please.
Spyker
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Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by Spyker »

nah its not now, well if you cheat like this, you deserve to finish ahah, its almost impossible solo..
RayB.
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Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by RayB. »

I did it first try tho but If you are ok with that :D
Nice, I have nothing against a good cut in a super hard map.
N9mkOik:D
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=

Post by N9mkOik:D »

.
Last edited by N9mkOik:D on Mon Feb 19, 2018 11:27 am, edited 1 time in total.
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DanilBest
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Re: DarkSpy 2 By Spyker & iParano [DUMMY 5]

Post by DanilBest »

You need a moved to Map Bugs.
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