AirLands by Imperius&Egorfake[Brutal]

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CrashtimeHD
Posts: 31
Joined: Sun Jun 26, 2016 7:49 pm
Clan: HyPax | TOP

Re: AirLands by Imperius&Egorfake[Brutal]

Post by CrashtimeHD »

Mappers mapping for DDraceNetwork have to follow these rules, or their map will not be accepted:
[...]

Design

1. Mark every entity the player has to know about with a visible tile.
[...]
It's needed.
Imperius1
Posts: 29
Joined: Wed Feb 15, 2017 7:25 pm
Player profile: https://ddnet.tw/players/Imperius/
Mapper profile: https://ddnet.tw/mappers/Imperius/

Re: AirLands by Imperius&Egorfake[Brutal]

Post by Imperius1 »

ready
Image
Image
Attachments
AirLands.map
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Ninjed
Posts: 1300
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Re: AirLands by Imperius&Egorfake[Brutal]

Post by Ninjed »

Loojs better
The Real One!
Imperius1
Posts: 29
Joined: Wed Feb 15, 2017 7:25 pm
Player profile: https://ddnet.tw/players/Imperius/
Mapper profile: https://ddnet.tw/mappers/Imperius/

Re: AirLands by Imperius&Egorfake[Brutal]

Post by Imperius1 »

hope last fix ;D
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AirLands.map
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CrashtimeHD
Posts: 31
Joined: Sun Jun 26, 2016 7:49 pm
Clan: HyPax | TOP

Re: AirLands by Imperius&Egorfake[Brutal]

Post by CrashtimeHD »

Let me play the bad guy one more time.

- startline still skipable
- make sure every player gets the checkpoints or mark them when there is a way to skip that checkpoint (eg cp 6)
and to quote the mapper rules once again:
[...]
Common problems
These problems are in many maps, make sure to check for them before you submit your map:
[...]
7. Don't place teleporter destination tiles directly on the ground. When two players are teleported, the second one is violently thrown away.
[...]
Imperius1
Posts: 29
Joined: Wed Feb 15, 2017 7:25 pm
Player profile: https://ddnet.tw/players/Imperius/
Mapper profile: https://ddnet.tw/mappers/Imperius/

Re: AirLands by Imperius&Egorfake[Brutal]

Post by Imperius1 »

ready
Attachments
Airlands.map
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xPeke
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Re: AirLands by Imperius&Egorfake[Brutal]

Post by xPeke »

Heyo
Made a quick Test ...
Map is unbalanced.
Design confuses all the time ... and doesnt look nice.
The kill shit on the Top isnt cool or so ... think of sth else.
Not releaseable !
I didnt look for all of it ...
but thats enough for the moment.
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Make a whole rework imo
Imperius1
Posts: 29
Joined: Wed Feb 15, 2017 7:25 pm
Player profile: https://ddnet.tw/players/Imperius/
Mapper profile: https://ddnet.tw/mappers/Imperius/

Re: AirLands by Imperius&Egorfake[Brutal]

Post by Imperius1 »

screen 1 - fixed
screen 2 - fixed
screen 3 - fixed
screen 4 - fixed
screen 5 - it was planned
screen 6 - fixed
screen 7 - it is not so simple
screen 8 - its working
screen 9 - it was planned
screen 10 - fixed
screen 11 - as it will prevent the gameplay? Fixed

super unbalanced map
Attachments
Airlands.map
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Imperius1
Posts: 29
Joined: Wed Feb 15, 2017 7:25 pm
Player profile: https://ddnet.tw/players/Imperius/
Mapper profile: https://ddnet.tw/mappers/Imperius/

Re: AirLands by Imperius&Egorfake[Brutal]

Post by Imperius1 »

Just tell me guys, map ready or what? i fixed all bugs and gameplay some parts, what we waiting?
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jao
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Re: AirLands by Imperius&Egorfake[Brutal]

Post by jao »

Don't see much improvement in the actual gameplay. As I said you should make the parts more enjoyable and overall better mapped. Since it's only 5 parts, you should rework the whole map (figure out what your ideas are and spend time on improving how it works ingame). It can't be released as it is right now, because it's definitely below standard.

I will put this into waiting for mapper, so you can take some time to rework the map. If you don't want to do that I will move the map to archive.
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