Run_Spacequest
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Run_Spacequest
[color=#000000]Hello! It's me Cellegen and I show you my first race map!
[attachment=1]run_Spacequest.map[/attachment]
INFORMATIONS:
-Made about the "Spacequest" map
-Simple design
-Simple gameplay
-Animated tiles
-Made for run
- 0 star map
[/color]
SpoilerShow
- Attachments
-
- run_Spacequest.map
- (443.16 KiB) Downloaded 85 times
RestInHell. - Team Leader
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Run_Spacequest
[b][color=#000000]Oops... I forgot its a race map :D[/color][/b]
[color=#000000]-Fixed sv_solo[/color]
RestInHell. - Team Leader
-
- Posts: 382
- Joined: Mon Aug 10, 2015 2:19 pm
- Location: France
- Player profile: https://ddnet.tw/players/clefairy-39-/
- Mapper profile: https://ddnet.tw/mappers/clefairy-39-/
- Clan: ♋️
Re: Run_Spacequest
Oval moon
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Run_Spacequest
[color=#000000][b]For Pikou300:[/b]
-Changed oval moon to normal moon
-Added lamps with lights[/color]
RestInHell. - Team Leader
Re: Run_Spacequest
yo Cellegen, nice that you tried to map a race map
Sadly I think you are not familiar with race, so this turned out to rather be a ddrace map.
A race map should allways have flow for speedruning especially when its a 0* map.
Those things destroy the flow:
Also there is no hookthrough or stoppers in race, just stoppers to prevent someone from falling back a part in longruns.
Its better if you dont have to walk 100m to the startline, its just time waisting.
Design:
- The generic background should be more different from unhook
- Put the generic background, stars/moon and the lamps in HD
Imo this is one of your best maps so far, but I think its not worth to release it (also I think race 0* wont be released in general).
Sadly I think you are not familiar with race, so this turned out to rather be a ddrace map.
A race map should allways have flow for speedruning especially when its a 0* map.
Those things destroy the flow:
SpoilerShow
Its better if you dont have to walk 100m to the startline, its just time waisting.
Design:
SpoilerShow
- Put the generic background, stars/moon and the lamps in HD
Imo this is one of your best maps so far, but I think its not worth to release it (also I think race 0* wont be released in general).
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Run_Spacequest
Thx jao for reporting!
@Jao: Thanks for anything about this map! I like racemaps and sometimes I race with my friends in PcP... So I know somethink about racemaps. Firstly: The design was important for 0* maps. Ye, I tried mapping first and after that designing. But now... not the design... but by your correct examples... the gameplay bad as well... I fixed that and sorry for waiting after you wrote this report post. Thx again for reporting and I hope its finally good now hehehe
[color=#000000]-All of "destroyed" part was fixed and much better.
-First design picture: I fixed F.CKIN HARDLY! but I solved and you can zoom out now normally 8-) :lol:
-Second design picture: Fixed. Now "red" pictures was embeded and the other pictures was deleted. :D
-Added windows with shadows.
-HD pictures added in: Stars - Moon - Unhook - Logos - Background... etc.
-Changed background[/color]
@Jao: Thanks for anything about this map! I like racemaps and sometimes I race with my friends in PcP... So I know somethink about racemaps. Firstly: The design was important for 0* maps. Ye, I tried mapping first and after that designing. But now... not the design... but by your correct examples... the gameplay bad as well... I fixed that and sorry for waiting after you wrote this report post. Thx again for reporting and I hope its finally good now hehehe
SpoilerShow
RestInHell. - Team Leader
Re: Run_Spacequest
I think you didnt understand what I mean. Hookthrough and stoppers are not a part of race(gameplay), so you shouldnt use them if you want this to be a race map.
Flow is kinda good now, but some parts are too tight and the 1 tile hooks are annoying. Also at the end you should be able to go directly into finish with a rocketjump. For me its still a issue that you have to walk so long till you reach the startline. A 0* race map should be for speedruns, so you want to instantly try again after you failed.
The design is fine now. I realy like your bg with the stars, but the moonrays are ugly imo.
Flow is kinda good now, but some parts are too tight and the 1 tile hooks are annoying. Also at the end you should be able to go directly into finish with a rocketjump. For me its still a issue that you have to walk so long till you reach the startline. A 0* race map should be for speedruns, so you want to instantly try again after you failed.
The design is fine now. I realy like your bg with the stars, but the moonrays are ugly imo.
Who is online
Users browsing this forum: Ahrefs [Bot] and 2 guests