Tonkstar

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Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: Tonkstar

Post by Ama »

For me this map is bad i only like 1 part the one with wall jump

It has this style of mapping that i dont like annoying part after annoying part

parts are not creative just standard or stolen

many hookthru bugs and graphical bugs

give it another try

your solo maps are nice :D
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Tonkstar

Post by Lady Saavik »

Honky wrote:Well i mapped at Border, but i dont know how to adjust the whole map 1 tile to the left and down. :D Maybe LadySaavik? Could u tell me how to do it?^^
Right click on every layer and use Shift: X+ and Y+
Honky
Posts: 17
Joined: Tue Sep 09, 2014 2:58 am

Re: Tonkstar

Post by Honky »

Ama u have newest vers. of the map^^`? There shouldnt be any hookthroughbug or Graphicbug
And srsly, i never ever stole any part. I thought about every single part myself. If u dont like the parts is ok, but dont say i steal parts. Thanks^^
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: Tonkstar

Post by Ama »

i dont wanna argue with you so i wont say anything about stolen parts

graphic bugs are everywhere in this map 80% of the map is done without round edges

first part the hookthru is not wrong but oldschool you dont map like that anymore its just outdated (blue block in wall)

you just mapped one part after the other no space for racing
Honky
Posts: 17
Joined: Tue Sep 09, 2014 2:58 am

Re: Tonkstar

Post by Honky »

Shall i make more space between parts? Dont see any sense behind that. Well what you think are graphic bugs are NO graphic bugs. Round edges are intentionally made by me (only freeze). I think it looks funny. Well as long hooktrough works like i want its fine^^
Honky
Posts: 17
Joined: Tue Sep 09, 2014 2:58 am

Re: Tonkstar

Post by Honky »

Ok adjusted the map.

Edit: Newest Version
Attachments
Tonkstar.map
Final FIX
(456.13 KiB) Downloaded 97 times
Last edited by Honky on Mon Sep 29, 2014 1:44 am, edited 1 time in total.
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: Tonkstar

Post by Ama »

ok lets just leave it like that for me the map is bad maybe some testers will like your style of mapping
{E}{L}{I}{T}{E}
Posts: 205
Joined: Sat May 17, 2014 2:19 pm
Player profile: http://ddnet.tw/players/-123-E-125--123-L-125--123-I-125--123-T-125--123-E-125-/
Mapper profile: http://ddnet.tw/mappers/-123-E-125--123-L-125--123-I-125--123-T-125--123-E-125-/

Re: Tonkstar

Post by {E}{L}{I}{T}{E} »

whats up
I once watched over it
screenshot_2014-09-29_12-01-10.png
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screenshot_2014-09-29_11-58-10.png
screenshot_2014-09-29_11-55-12.png
screenshot_2014-09-29_11-47-21.png
screenshot_2014-09-29_11-42-52.png
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Tonkstar

Post by Welf »

The 2nd Screen: yes it works, i watched Crytikal and Honky doing it :D
mappers are not committed to use round tiles, but they should have the same "style" of using it in the whole map
{E}{L}{I}{T}{E}
Posts: 205
Joined: Sat May 17, 2014 2:19 pm
Player profile: http://ddnet.tw/players/-123-E-125--123-L-125--123-I-125--123-T-125--123-E-125-/
Mapper profile: http://ddnet.tw/mappers/-123-E-125--123-L-125--123-I-125--123-T-125--123-E-125-/

Re: Tonkstar

Post by {E}{L}{I}{T}{E} »

Welf wrote:The 2nd Screen: yes it works, i watched Crytikal and Honky doing it :D
mappers are not committed to use round tiles, but they should have the same "style" of using it in the whole map
okay idk how do it but okay..-.-

its a little stupid one time he use the round tile then not then again and and and
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