Cuboid!
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- stompie
- Posts: 700
- Joined: Thu Jun 18, 2015 2:40 pm
- Player profile: http://ddnet.tw/players/stompie/
- Mapper profile: https://ddnet.tw/mappers/stompie/
Cuboid!
IT happened we finally made a map i worked for a few months on it with a friend and this is what we got
This is the first map i've made and Soapy helped (he knew a bit more)
I want it to be a novice maybe like 3 or 4 not sure
Have fun testing
This is the first map i've made and Soapy helped (he knew a bit more)
I want it to be a novice maybe like 3 or 4 not sure
Have fun testing
\,,/(◣_◢)\,,/
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- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
- Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/
Re: Cuboid!
Will be checking the forum often.
Feedback would be great!
Feedback would be great!
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Cuboid!
ohh, nice design! And parts too good! Novice 2-3*
SpoilerShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
-
- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
- Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/
Re: Cuboid!
Hi Deeper
Thanks for your input!
We have tackled the things you pointed out:
1. Spam was killed
2. Switch put on timer
3. Confusing part made compulsory
4. Hookable in gores removed.
I hope the rest of the map was to your liking XD
I attempted to attach the new map so hope you can find it. (First time trying to attach file)
Thanks for your input!
We have tackled the things you pointed out:
1. Spam was killed
2. Switch put on timer
3. Confusing part made compulsory
4. Hookable in gores removed.
I hope the rest of the map was to your liking XD
I attempted to attach the new map so hope you can find it. (First time trying to attach file)
- Attachments
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- Cuboid.map
- Updated Map
- (294.35 KiB) Downloaded 114 times
Re: Cuboid!
Hey, I tested the map, seems pretty cool and nice for speedrunning. Found this while test:
- Attachments
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- screenshot_2016-09-12_20-20-39.png (91.64 KiB) Viewed 4295 times
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- screenshot_2016-09-12_20-27-32.png (120.21 KiB) Viewed 4295 times
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- screenshot_2016-09-12_20-18-48.png (71.28 KiB) Viewed 4295 times
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- screenshot_2016-09-12_20-25-36.png (214.51 KiB) Viewed 4295 times
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- screenshot_2016-09-12_20-22-59.png (306.26 KiB) Viewed 4295 times
- stompie
- Posts: 700
- Joined: Thu Jun 18, 2015 2:40 pm
- Player profile: http://ddnet.tw/players/stompie/
- Mapper profile: https://ddnet.tw/mappers/stompie/
Re: Cuboid!
Thanks Pepe for test
1: fixed
2: Its the color of hookthrough i think its fine ^^
3: Who plays with quads off? unchanged
4: fixed
5: wrote text to say
1: fixed
2: Its the color of hookthrough i think its fine ^^
3: Who plays with quads off? unchanged
4: fixed
5: wrote text to say
\,,/(◣_◢)\,,/
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- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
- Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/
Re: Cuboid!
Hi Pepe
Thanks for the input!
I edited the start so it should look ok with quads off now. (Atleast I hope so)
I haven't adjusted the hookthrough part but naturally we will if it is a serious issue.
Thanks for the input!
I edited the start so it should look ok with quads off now. (Atleast I hope so)
I haven't adjusted the hookthrough part but naturally we will if it is a serious issue.
- Attachments
-
- Cuboid.map
- (294.54 KiB) Downloaded 119 times
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- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
- Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/
Re: Cuboid!
Hi Testers,
I thought I'd give an explanation to one of the stranger things in our map.
We decided to build a control room for players to enjoy once completing the map.
It would be nice to get some opinions on it.
The control room contains two buttons. (Neither button affects runners of the map)
One activates the all the pullers (Not sure what they are called) in the tunnel which throws out anyone entering the control room.
The other button can be used to get to another secret in the map.
Players can leave the start area without completing the map to go to the control room, however if no one has completed the map the control room will still be locked. We allowed the players to go to the control room without completing the map so that there will be more action happening at this extra feature.
Finally we removed all weapons, jetpack and infinite jumps when re-entering the map so that none of these items could be used in a re run of the map.
Hope you enjoy the control room as much as we do!
I thought I'd give an explanation to one of the stranger things in our map.
We decided to build a control room for players to enjoy once completing the map.
It would be nice to get some opinions on it.
The control room contains two buttons. (Neither button affects runners of the map)
One activates the all the pullers (Not sure what they are called) in the tunnel which throws out anyone entering the control room.
The other button can be used to get to another secret in the map.
Players can leave the start area without completing the map to go to the control room, however if no one has completed the map the control room will still be locked. We allowed the players to go to the control room without completing the map so that there will be more action happening at this extra feature.
Finally we removed all weapons, jetpack and infinite jumps when re-entering the map so that none of these items could be used in a re run of the map.
Hope you enjoy the control room as much as we do!
Re: Cuboid!
1) Your logo is pixelated.
2) Put some things in high detail.
3) Embed the necessary tiles.
4)
2) Put some things in high detail.
3) Embed the necessary tiles.
4)
A is for Apple.
- stompie
- Posts: 700
- Joined: Thu Jun 18, 2015 2:40 pm
- Player profile: http://ddnet.tw/players/stompie/
- Mapper profile: https://ddnet.tw/mappers/stompie/
Re: Cuboid!
fixed thanks Oblique. just the logo i think looks fine like it is, if its a real problem to others ill see what i can do
Updated-
Updated-
\,,/(◣_◢)\,,/
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