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Cuboid!

Posted: Sun Sep 11, 2016 11:06 pm
by stompie
IT happened we finally made a map i worked for a few months on it with a friend and this is what we got
This is the first map i've made and Soapy helped (he knew a bit more)
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I want it to be a novice maybe like 3 or 4 not sure
Have fun testing :D

Re: Cuboid!

Posted: Sun Sep 11, 2016 11:16 pm
by Soapy Sandwich
Will be checking the forum often.
Feedback would be great!

Re: Cuboid!

Posted: Mon Sep 12, 2016 12:10 am
by Deeper
ohh, nice design! And parts too good! Novice 2-3*
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Re: Cuboid!

Posted: Mon Sep 12, 2016 6:23 pm
by Soapy Sandwich
Hi Deeper

Thanks for your input!
We have tackled the things you pointed out:
1. Spam was killed
2. Switch put on timer
3. Confusing part made compulsory
4. Hookable in gores removed.

I hope the rest of the map was to your liking XD

I attempted to attach the new map so hope you can find it. (First time trying to attach file)

Re: Cuboid!

Posted: Tue Sep 13, 2016 2:42 am
by Pepe
Hey, I tested the map, seems pretty cool and nice for speedrunning. Found this while test:

Re: Cuboid!

Posted: Tue Sep 13, 2016 6:56 am
by stompie
Thanks Pepe for test

1: fixed
2: Its the color of hookthrough i think its fine ^^
3: Who plays with quads off? unchanged
4: fixed
5: wrote text to say
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Re: Cuboid!

Posted: Tue Sep 13, 2016 10:53 am
by Soapy Sandwich
Hi Pepe

Thanks for the input!

I edited the start so it should look ok with quads off now. (Atleast I hope so)
I haven't adjusted the hookthrough part but naturally we will if it is a serious issue.

Re: Cuboid!

Posted: Mon Sep 19, 2016 12:37 am
by Soapy Sandwich
Hi Testers,

I thought I'd give an explanation to one of the stranger things in our map.
We decided to build a control room for players to enjoy once completing the map.
It would be nice to get some opinions on it.

The control room contains two buttons. (Neither button affects runners of the map)
One activates the all the pullers (Not sure what they are called) in the tunnel which throws out anyone entering the control room.
The other button can be used to get to another secret in the map.

Players can leave the start area without completing the map to go to the control room, however if no one has completed the map the control room will still be locked. We allowed the players to go to the control room without completing the map so that there will be more action happening at this extra feature.

Finally we removed all weapons, jetpack and infinite jumps when re-entering the map so that none of these items could be used in a re run of the map.

Hope you enjoy the control room as much as we do!

Re: Cuboid!

Posted: Mon Sep 19, 2016 7:11 pm
by Oblique.
1) Your logo is pixelated.
2) Put some things in high detail.
3) Embed the necessary tiles.
4)
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Re: Cuboid!

Posted: Sat Sep 24, 2016 2:27 am
by stompie
fixed thanks Oblique. just the logo i think looks fine like it is, if its a real problem to others ill see what i can do

Updated-
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