Nalar by xPeke & Tezcan

Maps that have been tested.

Moderator: jao

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Re: Nalar by xPeke & Tezcan

Post by jao »

edit: tp needs to be darker
- made tele darker (suggestion by Welf)
is this a joke? it was in my first post man.

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Re: Nalar by xPeke & Tezcan

Post by Welf »

As i told you, he probably didn't see it :s

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Tezcan
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Re: Nalar by xPeke & Tezcan

Post by Tezcan »

jao wrote:
edit: tp needs to be darker
- made tele darker (suggestion by Welf)
is this a joke? it was in my first post man.
Sorry, didn't saw it. I edited my post

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Re: Nalar by xPeke & Tezcan

Post by jao »

Welf wrote:I didn't say that jao gets included from testing, i just said that his opinion about a release does not really count since he had a conflict with Tezcan. Tezcan isn't trustworthy? I asked jao and he agreed that they had a conflict. (Well it's a long story and this forum is not a place for their conflict)
Yes its true that tezcan and me are no friends but that should stay away from the map. Also it shouldnt realy effect the quality of the map since tezcan mapped only 3 parts of the map (one part from him is pretty good). All i want is that you dont ignore my feedback.

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Re: Nalar by xPeke & Tezcan

Post by Oblique. »

I didn't look for entity/design bugs.
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A is for Apple.

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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

1. Fixed
2. Deleted the 2 switches
3. It should be like that, so if the dummy goes solo on, u have an opportunity to get in solo, but not 1st try
4. Added cp
5. Made it More Space
6. Added cp
7. Added Tele
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Oblique.
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Re: Nalar by xPeke & Tezcan

Post by Oblique. »

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A is for Apple.

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Tezcan
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Re: Nalar by xPeke & Tezcan

Post by Tezcan »

It was possible, thank you!
- fixed
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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

Fixed like 1Million things with Welf and Rapture
<3
Also marked some cps, so its easier to understand some Parts!
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Tezcan
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Re: Nalar by xPeke & Tezcan

Post by Tezcan »

- fixed some stuff
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