Nalar by xPeke & Tezcan

Maps that have been tested.

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Tezcan
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Re: Nalar by xPeke & Tezcan

Post by Tezcan » Sun Oct 02, 2016 12:38 am

- cheats fixed
- gameplay changes
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Nalar.map
(905.81 KiB) Downloaded 9 times

RayB.
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Re: Nalar by xPeke & Tezcan

Post by RayB. » Wed Oct 12, 2016 6:49 pm

The map isn't releasable because the parts aren't fun and they are bad mapped. Rejected.

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Re: Nalar by xPeke & Tezcan

Post by Silex » Wed Oct 12, 2016 7:49 pm

Map is releaseable, parts are not bad mapped and pro's will have fun here. Lexin also likes it.
Btw only 1 Tester shouldn't decide about rejecting a map anyway.
Unarchive, thanks.

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Re: Nalar by xPeke & Tezcan

Post by RayB. » Wed Oct 12, 2016 8:08 pm

Several people already disliked the map. It isn't like I'm the only one who doesn't like the map. If you aren't happy that a map gets rejected don't get it back like your opinion would overweight.

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Re: Nalar by xPeke & Tezcan

Post by Welf » Wed Oct 12, 2016 8:35 pm

RayB i didn't see anybody besides you saying that the map is super bad and i see 2 experienced players, who say that the map is good enough to get released. You don't trust Silex if he is saying, that a map is good?

So either you show us some super bad parts, that make the map unreleaseable (then we can talk about it) or we release this map.

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Re: Nalar by xPeke & Tezcan

Post by RayB. » Wed Oct 12, 2016 8:43 pm

DataClaw and Jao already disliked the map and when I count myself to them we are 3. Both of them are also experienced like me and don't like the map. So Silex and Lexin's opinion wouldn't change much ? Except you want to let the the opinion of 2 "experienced" players overweight from which one couldn't even beat the first part lol and no I don't trust Silex since I made my own opinion.

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Re: Nalar by xPeke & Tezcan

Post by Silex » Wed Oct 12, 2016 9:05 pm

This map has potential to get released and every part and some details are changeable, mr rayb-rage.
RayB. wrote:Jao already disliked the map
jao wrote: The design is fine and the map has some good ideas, but the parts are so long and some parts are just copied ( 2 times tripple nade, 2 times same rocketfly).
The map is well mapped but especially DataClaw said he wouldnt play the map because its not fun.
Needs more opinions.
Does not look like jao dislikes the map that much, also he want to see more opinions too. Didn't saw that much more here in forum so you should wait with your rash decisions.
And btw the mappers does really care about their map, Tezcan posted a new version on Oct 02 with 'gameplay changes' which also means they are open for suggestions and want a enjoyable map.
(i don't need to be a pro to see which maps are good, just saying)

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Re: Nalar by xPeke & Tezcan

Post by Welf » Wed Oct 12, 2016 9:18 pm

RayB why did you put this back into archive? I asked you to argue about the map, but instead you just press that "put into archive"-button 2 times after i put the map back into map testing?
That's no way of cooperating
And please trust me, i had a reason to put the map back into Map testing.
And please trust Silex and Lexin, when they say something, instead of just saying "we are more who dislike the map so archive", that's not how to deal with different opinons.

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Re: Nalar by xPeke & Tezcan

Post by hi_leute_gll » Wed Oct 12, 2016 9:20 pm

Maybe you should think about if you want good maps or many maps and then apply fitting rules to these maps...
If you want good maps then release only good maps, if you want to release every finishable map then don't search for ridicolous reasons to don't release single ones. Actually these releases and the way maps get rejected looks very randomly. There are often no objective reasons why a map gets released and why others don't.
Welf wrote:That's no way of cooperating
It's actually collaboration. :P
.hi._.leute._.gll. | iMTGmember

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Re: Nalar by xPeke & Tezcan

Post by RayB. » Wed Oct 12, 2016 9:50 pm

Silex wrote: And btw the mappers does really care about their map, Tezcan posted a new version on Oct 02 with 'gameplay changes' which also means they are open for suggestions and want a enjoyable map.
You can try to guess who made these suggestions.
For a enjoying map you need enjoying parts which doesn't exist in this map. I don't see the enjoyment in playing usual drag parts with a little space and some super faily parts between them. The map is maybe playable but not enyoing.
Silex wrote:(i don't need to be a pro to see which maps are good, just saying)
Yes but you actually said pros would enjoy playing the map. The only one who like it is Lexin.
I only doubt that you can asses what the players would think about the map. You just builded up your opinion but I tested the map with the mappers and other players and had more opinions in consideration before declining the map.
Welf wrote: And please trust Silex and Lexin, when they say something, instead of just saying "we are more who dislike the map so archive", that's not how to deal with different opinons.
I don't need to ? I said the map is bad and I have enough players who would agree with me to decline the map.
Silex wrote:Map is releaseable.
Silex said first the map would be good and pros would enjoy playing the map and I can prove the opposite. Now he says the map has potential. It shows me how unsure he is what to do with the map. I can't even verify his opinion.
Silex wrote:This map has potential to get released and every part and some details are changeable, mr rayb-rage.
If you want to change parts do it instead of putting the map back again without doing nothing. I doubt you will come to a successful result.

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