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Re: Nalar by xPeke & Tezcan

Posted: Sat Aug 13, 2016 11:16 pm
by xPeke
jao wrote:I tested now some maps from you and everything you say when i tell you what i dont like is "nah" or "doesnt matter"
"U want change the Design?" - "Nah!"
"That Part is so hard" - "Doesnt Matter"
jao wrote:It seems like you think your maps are perfect and tester only look for bugs not gp/design.
1. Its not my Map
2. Tester are lookin for bugs and give suggestions - Now there are 2 ways of suggestions!
2.1 Good ones, which i really like to do.
2.2 Silly ones, which are just dumb.

Re: Nalar by xPeke & Tezcan

Posted: Sat Aug 13, 2016 11:23 pm
by jao
Can you please stop quoting me wrong!
It is your map and my suggestions arent dumb! I made sure that other guys think the same ( thats why i test with a pro)

Re: Nalar by xPeke & Tezcan

Posted: Sat Aug 13, 2016 11:33 pm
by xPeke
And i think that Posts are not on the right place in this thread - So write me in skype or ingame if u want to talk!

Re: Nalar by xPeke & Tezcan

Posted: Sat Aug 13, 2016 11:37 pm
by RayB.
When you don't want to come to an agreement. You shouldn't discuss anyway.

@ xPeke
It's your map and you can decide what you change or not but when a tester feel like the map is bad when you don't make a simple change. Then you can't expect that he can let the map get released like this or even released.

@jao
Just post your opinion. No need to clarify anything when you was clear enough.

Re: Nalar by xPeke & Tezcan

Posted: Sun Aug 14, 2016 12:30 am
by Tezcan
jao wrote:but the parts are so long
Could you please say, which parts are too long?
jao wrote:some parts are just copied
Where? please proof that, if you say that!
jao wrote:( 2 times tripple nade, 2 times same rocketfly).
yes 2 times tripple nade, but they aren't the same. 2 times same rocketfly? Where?

And still it's the style of the map.

Re: Nalar by xPeke & Tezcan

Posted: Sun Aug 14, 2016 6:38 am
by jao
hey tezcan, with copied i didnt mean its from another map stolen, just 2 times the same thing in the map.
id like to meet with you ingame so i can show you everything :)

Re: Nalar by xPeke & Tezcan

Posted: Sun Aug 14, 2016 12:40 pm
by Tezcan
No, I would like to see Screenshots, thanks.

Re: Nalar by xPeke & Tezcan

Posted: Sat Oct 01, 2016 7:15 pm
by xPeke
Made 1 Part less gay

Re: Nalar by xPeke & Tezcan

Posted: Sat Oct 01, 2016 9:03 pm
by Fňokurka oo7
White generic is too bright. It looks bad.

Re: Nalar by xPeke & Tezcan

Posted: Sat Oct 01, 2016 9:23 pm
by xPeke
Fňokurka oo7 wrote:White generic is too bright. It looks bad.
ok