Nalar by xPeke & Tezcan

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BannZay
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Re: Nalar by xPeke & Tezcan

Post by BannZay »

So many dumb switches, which can be easily replaced with litle bit smarter mapped parts without it
Welf
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Re: Nalar by xPeke & Tezcan

Post by Welf »

Feel free to share your knowledge (e.g. you could explain how to remove the switches)
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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

Fixed again everything
Attachments
Nalar.map
(906.69 KiB) Downloaded 91 times
jao
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Re: Nalar by xPeke & Tezcan

Post by jao »

the part is possible without putting the dummy on the switch because you used switch 1 two times
the part is possible without putting the dummy on the switch because you used switch 1 two times
screenshot_2016-12-04_16-15-45.png (220.92 KiB) Viewed 3503 times
missing cp text
missing cp text
screenshot_2016-12-04_16-22-52.png (274.84 KiB) Viewed 3503 times
cp not marked
cp not marked
screenshot_2016-12-04_16-22-59.png (282.83 KiB) Viewed 3503 times
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Tezcan
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Re: Nalar by xPeke & Tezcan

Post by Tezcan »

Thanks for reporting.

- fixed all issues
Attachments
Nalar.map
(906.72 KiB) Downloaded 102 times
Welf
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Re: Nalar by xPeke & Tezcan

Post by Welf »

I checked everything with Silex and the mappers
We didn't find any real bugs so it is ready for release 4* Dummy
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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

Ready Version
Attachments
Nalar.map
(906.73 KiB) Downloaded 93 times
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meew'
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Re: Nalar by xPeke & Tezcan

Post by meew' »

even tho its ready i wanted to say that playing this map gave me cancer, cant imagine anyone playing this map more then once for points gameplay meh design ugly have fun releasing feedback will be VERY NICE i think
~daily hate comment but needed to be said
911 mapping police
Ninjed
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Re: Nalar by xPeke & Tezcan

Post by Ninjed »

I think design looks amazing
The Real One!
Silex
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Re: Nalar by xPeke & Tezcan

Post by Silex »

Ninjed wrote:I think design looks amazing
Yes me too.
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