Nalar by xPeke & Tezcan

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Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
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Re: Nalar by xPeke & Tezcan

Post by Welf »

RayB. wrote: For a enjoying map you need enjoying parts which doesn't exist in this map. I don't see the enjoyment in playing usual drag parts with a little space and some super faily parts between them. The map is maybe playable but not enyoing.
The drag parts are not usual, if you call these drag parts usual, you can also call drag parts from Sickkunt usual (since its a combination between hooking, releasing, moving and rehooking as always).
The drag parts are challenging, they are rather unique and not copied from other maps. If you think, that some parts are too faily, we can talk about it, it shouldn't be the reason to decline a map, if only a few parts are "too faily".
RayB. wrote:
Silex wrote:(i don't need to be a pro to see which maps are good, just saying)
Yes but you actually said pros would enjoy playing the map. The only one who like it is until now is Lexin.
I only doubt that you can asses what the players would think about the map. You just builded up your opinion but I tested the map with the mappers and other players and had more opinions in consideration before declining the map.
Silex watched Lexin playing the map. So he took his time in order to think about the quality of the map, why would he saying something about the map without really looking at the parts?
Who else wants to decline this map? You are talking about others, but don't call any names. Tell us who dislikes the map if you asked others for their opinion.

RayB. wrote:
Welf wrote: And please trust Silex and Lexin, when they say something, instead of just saying "we are more who dislike the map so archive", that's not how to deal with different opinons.
I don't need to ? I said the map is bad and I have enough players who would agree with me to decline the map.
"We are more so we are right" shouldn't be a way to argue here... right now we are Silex, Lexin and me, who think the map is good enough for release.
We have Dataclaw, you and jao who said something negative, only you said no release. The opinion of jao does not really count, since he has a personal conflict with Tezcan (i hope Tezcan didn't lie to me there).
So we have 3 who said "release" and two who say "no release" :P

Until this post of you, you just said "no fun" and "bad mapped", that's not how you decline a map. You didn't write any good reasons and put the map back into archive. In general, if you want to decline a map, try to describe what are the major problems, you just said that the map is bad and that doesn't help at all.

RayB. wrote:
Silex wrote:This map has potential to get released and every part and some details are changeable, mr rayb-rage.
If you want to change parts do it instead of putting the map back again without doing nothing. I doubt you will come to a successful result.
There was a test on the map and somebody did screenshots, i am not sure if they will be tested (somebody who isn't tester did the screenshots, so we will see what happens).
I put the map back into map testing, because i trust Silex and Lexin, if they say that a map is good/releaseable.
Then i put the map back into map testing, because i watched at the map and thought that it is good enough to get released.
In future there will be tests etc. on this map. I don't need to make screenshots about improvements in order to bring a map out of the archive. I put it back so people can test it and for me that doesn't sound wrong at all.
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Nalar by xPeke & Tezcan

Post by jao »

Man welf, why should my opinion not count. My feedback was from a neutral perspective or did you see that i write smth super bad about it.
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: Nalar by xPeke & Tezcan

Post by Silex »

Have nothing to add to this, Welf said it all.
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Nalar by xPeke & Tezcan

Post by RayB. »

Never rode so much shit in one day :D
You can't tell me that this drag parts are unusual. Nearly
every third map in the forum has the same worse drag parts with the weirdest edge hooks. Calling this unique is just wrong. Maybe you stared to long on the banner of the clan name in the map.
When you like them I can tell you the majority of the players would hate it.

Jao is a tester and not here to get exclude out of the testing process. Additionally Teczan isn't trustworthy. It's his map. He didn't want to have Jao testing his map and deny his suggestions because their conflict which I could bet my left ball on it that Teczan started. Jao also put much effort in testing the map in comparison to other people here. So you don't have any rights to exclude him out of the testing process here. When we would start with that I can exclude Silex for being a friend of Teczan and you for don't having an own opinion. You can't just watch over the map and trust other players "you need to take a closer look on the parts". lmao
With your thinking I'm the only relatable person here.

When a map is bad. I don't need to say more. It's just how it is. We had this discussion before in the internal section and I'm not forced to write a novel about why a map is bad.
I don't trust you with good reasons and I don't see no testing results of you. After reading Silex twisted posts I can guess you think your testing results and suggestions would make the map releasable.
It would be more interesting to know what makes you think the map is releasable except that it is finishable and playable. You are the one without explanations Welf.
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: Nalar by xPeke & Tezcan

Post by Silex »

RayB. wrote:I can exclude Silex for being a friend of Teczan
Lol, liar.
Too lazy to discuss sorry. Already said all what had to be said.
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Nalar by xPeke & Tezcan

Post by RayB. »

Silex no need to hide it. ;)
Hard to trust you when you break up discussing after saying nothing usable.

Welf put the map back in testing when you actually did something or your trustworthy mates Lexin and Silex. Then I can't understand why you bring something back without doing anything.
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: Nalar by xPeke & Tezcan

Post by Silex »

Never got big contact to him, liar.

I break up discussing because you don't change your dumb decision. I got better things to do as that shit sorry. Funny thing is anyway that you don't have to go on with testing lol .. main problem is just your ego because the map is not anymore in archive and not everyone thinks like you. Not gonna write more now, map will be tested fixed and released.
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NeXusTw
Posts: 56
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Website: https://www.teeskins.de/

Re: Nalar by xPeke & Tezcan

Post by NeXusTw »

I am totally for this map:
It is fun to play and I like the design a lot.
Also I think lot of people would love to play this map in comparison to 3 people who wouldnt...

Anyways, release this map otherwise the logo I did for Nalar was a waste of time haha :D

Greetings
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Tezcan
Posts: 126
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Location: Germany
Player profile: http://ddnet.tw/players/Tezcan/
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Clan: υηιqυє
Website: http://uniqueclan.net
Discord: Tezcan#8004

Re: Nalar by xPeke & Tezcan

Post by Tezcan »

- made tele darker (suggestion by jao & Welf)
Attachments
Nalar.map
(905.81 KiB) Downloaded 97 times
Last edited by Tezcan on Thu Oct 13, 2016 1:07 am, edited 1 time in total.
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Nalar by xPeke & Tezcan

Post by Welf »

You just said that i am writing shit? really? That is ridiculous and unfair. After i posted that long post, Silex said that he was about to write something similar. We both thought the same, so you think we both randomly had the same "shit" ideas? I think no. Please take my words seriously.

Here some parts i liked:
SpoilerShow
screenshot_2016-10-12_23-26-39.png
screenshot_2016-10-12_23-26-39.png (86.31 KiB) Viewed 3159 times
screenshot_2016-10-12_23-26-17.png
screenshot_2016-10-12_23-26-17.png (104.91 KiB) Viewed 3159 times
screenshot_2016-10-12_23-25-57.png
screenshot_2016-10-12_23-25-57.png (142.88 KiB) Viewed 3159 times
The other parts are also rather okay and playable, maybe 1-2 parts are too faily.
I really argued alot about map quality with experienced players, so please stop ignoring my words, i am an experienced tester for ddnet. If i say that something is releaseable it has a meaning. The map is not worse than other maps neither worse than your maps!
You are saying that i write shit and after that you make a bad joke about clantag "Unique" and me using the word "unique". Do you really want to argue with me? It seems like you don't take it serious anymore.

I didn't say that jao gets excluded from testing, i just said that his opinion about a release does not really count since he had a conflict with Tezcan. Tezcan isn't trustworthy? I asked jao and he agreed that they had a conflict. (Well it's a long story and this forum is not a place for their conflict)
RayB. wrote:You can't just watch over the map and trust other players "you need to take a closer look on the parts". lmao
With your thinking I'm the only relatable person here.
I never said "you need to take a closer look on the parts". what the fuck are you even writing here, relating to something i never wrote...


I asked you to say, what is bad at the map, you just said that the map is bad, but that doesn't help at all.
Tezcan told me he had no idea about what to change. So he has no clue how to make a better map next time. Even if you decline maps, be constructive (or at least try it, since you saw that the mapper put alot of work in his map).
"I don't see no testing results of you."
I really tested alot of maps for ddnet and i am experienced. You can check some old posts from me, maybe you can learn something about testing and declining maps. (btw. you should work on your double negations "i don't see no results" means you saw results)
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