Nalar by xPeke & Tezcan
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Lumina
- Posts: 122
- Joined: Mon May 16, 2016 1:29 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Lumina/
Re: Nalar by xPeke & Tezcan
Have tested the map together with »Slayer.,
About the Gameplay,
The start is is not very good maded, you cant really start to speedrun,
Look at this screenshoots:
about the bugs,
It has some bugs in this map too
First off all please......Delete useless hookable on your map.....you have setted the hookable in useless places and it is just too much.....you can erase them all, that would be less laggy, because of this much hookable stuff you have
here are some screenies:
That was all from my side, all i can say that this map is not ready.
Have a good day
About the Gameplay,
The start is is not very good maded, you cant really start to speedrun,
Look at this screenshoots:
SpoilerShow
It has some bugs in this map too
First off all please......Delete useless hookable on your map.....you have setted the hookable in useless places and it is just too much.....you can erase them all, that would be less laggy, because of this much hookable stuff you have
here are some screenies:
SpoilerShow
Have a good day
Your Tee,
Lumina
Lumina
-
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Nalar by xPeke & Tezcan
First of all thanks for your test Lumina
I guess now it is the time to justify some stuff ^.^
I don't understand your first screenshot, im don't know how to fail at that part that easily (imo the next part is much more faily)
The second is a known cheat, i think the mapper don't want to fix
Screen number 4, it is a known cheat as far as i remember, i hope the mappers know it, it is also faily if you cheat it (so just an alternative way)
Screen 5 is mappers decision ^^ be aware that he cant just move the button because then it would be cheatable xD
To the design bugs:
nobody plays with entities overlay 50, entities overlay is made for testers to find bugs (such as freeze into a grass tile, which is hard to see in general), so freeze in wall doesn't matter here, because we have the unhook blocks
Especially graphic bug 2 is not a problem at all, because nobody sees it
I agree at check tele 16, but that is not a major bug which would make the map unreleaseable (because in most situations people would touch the check line anways)
the missing freeze bug: okay yeah you can fix this, also not a major bug, but okay, why not ^^
I disagree with you saying that the map is not ready
I guess now it is the time to justify some stuff ^.^
I don't understand your first screenshot, im don't know how to fail at that part that easily (imo the next part is much more faily)
The second is a known cheat, i think the mapper don't want to fix
Screen number 4, it is a known cheat as far as i remember, i hope the mappers know it, it is also faily if you cheat it (so just an alternative way)
Screen 5 is mappers decision ^^ be aware that he cant just move the button because then it would be cheatable xD
To the design bugs:
nobody plays with entities overlay 50, entities overlay is made for testers to find bugs (such as freeze into a grass tile, which is hard to see in general), so freeze in wall doesn't matter here, because we have the unhook blocks
Especially graphic bug 2 is not a problem at all, because nobody sees it
I agree at check tele 16, but that is not a major bug which would make the map unreleaseable (because in most situations people would touch the check line anways)
the missing freeze bug: okay yeah you can fix this, also not a major bug, but okay, why not ^^
I disagree with you saying that the map is not ready
Re: Nalar by xPeke & Tezcan
The cheat in screen number 4 is nice for speedrunners but the cheat in the second screen simplifys the part a little bit too much and destroys the "best" part of the map imo.Welf wrote: The second is a known cheat, i think the mapper don't want to fix
Screen number 4, it is a known cheat as far as i remember, i hope the mappers know it, it is also faily if you cheat it (so just an alternative way)
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.tw/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: Nalar by xPeke & Tezcan
From my Side ^^
1st Screen: Not to faily tho
2nd Screen: known but if u need some trys for the Edgehook + Speed, its easier just to use the edge (hope u understood ... ;_;)
3rd Screen: Just one switch could be buggy as u can see ... and 2 dont look that cool, so 4 ^^
4th Screen: to faily in my opinion ... so not relevant
5th Screen: I dont know what should go faster ... but i felt free to edit 1 thing is this "area"
All bugs arent really bugs, because of the overlay 50 stuff.
Except this thing with cp 16 - I just made it over the whole cp, so if u got cp 17 u dont need to jump over the whole tele if u fail.
And the "add freeze" its a dummy Map ... and i think it doesnt matter if theres no freeze ^o^
But anyways thx 4 the test
1st Screen: Not to faily tho
2nd Screen: known but if u need some trys for the Edgehook + Speed, its easier just to use the edge (hope u understood ... ;_;)
3rd Screen: Just one switch could be buggy as u can see ... and 2 dont look that cool, so 4 ^^
4th Screen: to faily in my opinion ... so not relevant
5th Screen: I dont know what should go faster ... but i felt free to edit 1 thing is this "area"
SpoilerShow
I allways hated the 1x1 thing but was to lazy to edit it ... here it is
Except this thing with cp 16 - I just made it over the whole cp, so if u got cp 17 u dont need to jump over the whole tele if u fail.
And the "add freeze" its a dummy Map ... and i think it doesnt matter if theres no freeze ^o^
But anyways thx 4 the test
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