Nalar by xPeke & Tezcan

Maps that have been tested.

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Tezcan
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Nalar by xPeke & Tezcan

Post by Tezcan » Tue Aug 09, 2016 6:08 pm

Dummy 4*, i guess.

have fun while testing!
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Nalar.map
(899.49 KiB) Downloaded 12 times

sdraweae
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Re: Nalar by xPeke & Tezcan

Post by sdraweae » Tue Aug 09, 2016 6:38 pm

Just a short look
I like the design of the map
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screenshot_2016-08-09_18-32-09.png
I don't know whether the player should try to do an edge hook - but if so it is easy skipable
screenshot_2016-08-09_18-32-09.png (385.05 KiB) Viewed 1271 times
screenshot_2016-08-09_18-29-32.png
I would make the edges of the freeze more soft throughout the map
screenshot_2016-08-09_18-29-32.png (197.48 KiB) Viewed 1271 times

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Re: Nalar by xPeke & Tezcan

Post by xPeke » Tue Aug 09, 2016 7:00 pm

First Screen: The Edge doesnt matter.
Second: The Edges are ok like they are.

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Re: Nalar by xPeke & Tezcan

Post by xPeke » Fri Aug 12, 2016 4:26 am

NeXus wanted a sign for his Logo
Nalar.map
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Re: Nalar by xPeke & Tezcan

Post by NeXusTw » Fri Aug 12, 2016 4:26 am

Thanks :)

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Re: Nalar by xPeke & Tezcan

Post by jao » Sat Aug 13, 2016 5:58 pm

i tested the map with Oblique and DataClaw.
The design is fine and the map has some good ideas, but the parts are so long and some parts are just copied ( 2 times tripple nade, 2 times same rocketfly).
The map is well mapped but especially DataClaw said he wouldnt play the map because its not fun.
Needs more opinions.
Also its Dummy5* i think

bug:
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screenshot_2016-08-13_16-38-02.png
screenshot_2016-08-13_16-38-02.png (103.71 KiB) Viewed 1172 times
edit: tp needs to be darker

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Re: Nalar by xPeke & Tezcan

Post by xPeke » Sat Aug 13, 2016 8:07 pm

Fixed everything expect the RF part.
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Nalar.map
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jao
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Re: Nalar by xPeke & Tezcan

Post by jao » Sat Aug 13, 2016 8:18 pm

i think in this case same parts are so long that they are not fun anymore.
with copied i mean that you have the same part 2 times in the map, not that you copied from another map
( 2 times tripple nade, 2 times same rocketfly)

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Re: Nalar by xPeke & Tezcan

Post by xPeke » Sat Aug 13, 2016 10:09 pm

U still dont understand it!!!

I told you that like every Map got one or two parts, which looks identical, so i WONT change the Parts.

That has NOTHING to do that i cant take Critic!
I just dont agree with u, so i wont change the Parts.

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Re: Nalar by xPeke & Tezcan

Post by jao » Sat Aug 13, 2016 11:01 pm

I only said that me and the guys i tested with didnt like the ultra long dd parts! I tested now some maps from you and everything you say when i tell you what i dont like is "nah" or "doesnt matter". It seems like you think your maps are perfect and tester only look for bugs not gp/design. Also why do you rage so hard at me?? Its only my opinion and why i think so!

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